Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Traps and randomness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 2451268" data-attributes="member: 1465"><p>I rather think that traps are supposed to be found most of the times. Which is very different from saying that they are supposed to be always bypassed with no harm.</p><p></p><p>You put a trap where it makes sense, such as to prevent a door or a container to be opened, or to prevent a passageway to be walked.</p><p></p><p>A smart player will have the idea of searching for traps where it is more likely. It is always possible however that it doesn't come to the player's mind to search, in which case the player's mistake is paid by eventually walk into the trap.</p><p></p><p>Taking 20 on the search isn't a problem to me. Traps are usually always findable with Take 20 by a single-class Rogue who has (circa) maxed out his Search skill. If he decided instead to neglect the Search skill or be a multiclass, he knows that he won't be able to find some traps.</p><p></p><p>But once the trap is <em>found</em> it is not yet <em>bypassed</em>. Now is when Disable Device kicks in, and for our pleasure Disable Device does NOT allow to Take 20 because of the penalty failure (which is not part of Search).</p><p></p><p>I think this is intended by the designers: since you usually have to first Search and then Disable a trap, it would not be very fair if the Rogue had TWO chances of springing out the trap on itself.</p><p></p><p>There are of course situations (with specific traps) when Search is enough, when you don't need Disable because your party can teleport, fly, or other high-level stuff, but you in fact need to consider that it is not a bad thing and it is part of high-level play (apart the fact that if you still use traps in high-level games, they should be magic traps which can counter some of these tricks).</p><p>And of course you could try to spring some traps by sacrifing a summoned monster (or the party bard), but this can be done only if the trap is one-use only.</p><p></p><p>IMO Search & Disable are designed pretty well to work this way, and most of the problems arise because the DM plays them in a free-form way, or because the DM is very bad in placing traps where they shouldn't be.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2451268, member: 1465"] I rather think that traps are supposed to be found most of the times. Which is very different from saying that they are supposed to be always bypassed with no harm. You put a trap where it makes sense, such as to prevent a door or a container to be opened, or to prevent a passageway to be walked. A smart player will have the idea of searching for traps where it is more likely. It is always possible however that it doesn't come to the player's mind to search, in which case the player's mistake is paid by eventually walk into the trap. Taking 20 on the search isn't a problem to me. Traps are usually always findable with Take 20 by a single-class Rogue who has (circa) maxed out his Search skill. If he decided instead to neglect the Search skill or be a multiclass, he knows that he won't be able to find some traps. But once the trap is [I]found[/I] it is not yet [I]bypassed[/I]. Now is when Disable Device kicks in, and for our pleasure Disable Device does NOT allow to Take 20 because of the penalty failure (which is not part of Search). I think this is intended by the designers: since you usually have to first Search and then Disable a trap, it would not be very fair if the Rogue had TWO chances of springing out the trap on itself. There are of course situations (with specific traps) when Search is enough, when you don't need Disable because your party can teleport, fly, or other high-level stuff, but you in fact need to consider that it is not a bad thing and it is part of high-level play (apart the fact that if you still use traps in high-level games, they should be magic traps which can counter some of these tricks). And of course you could try to spring some traps by sacrifing a summoned monster (or the party bard), but this can be done only if the trap is one-use only. IMO Search & Disable are designed pretty well to work this way, and most of the problems arise because the DM plays them in a free-form way, or because the DM is very bad in placing traps where they shouldn't be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Traps and randomness
Top