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Traps and randomness
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<blockquote data-quote="Evilhalfling" data-source="post: 2474261" data-attributes="member: 16991"><p>Some of the arguments above presume that you keep track of you thief's exact skill numbers. </p><p></p><p>Yeah right. </p><p>The trap finder in my group is a 5throgue/1st Ftr/1stWizard with a 20 Int and about a dozen knowledge skills. I use traps seldomly - its prolly been 6 sessions since there was a trap that was more than a natural occurance (easy to find if you were looking) I had no idea that he had something on the order of +16. My elaborate numberd floor pannel /puzzle trap should have been a walk in the park - even without taking 20. Luckly the party decieded to logic it out- and failed miserably, taking lots of crossbow bolts before finally deciding to just methodically disable each floor panel. </p><p></p><p>The thief is a loremaster, face, and scout, he rarely feels underutalizeded due to my lack of traps.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2474261, member: 16991"] Some of the arguments above presume that you keep track of you thief's exact skill numbers. Yeah right. The trap finder in my group is a 5throgue/1st Ftr/1stWizard with a 20 Int and about a dozen knowledge skills. I use traps seldomly - its prolly been 6 sessions since there was a trap that was more than a natural occurance (easy to find if you were looking) I had no idea that he had something on the order of +16. My elaborate numberd floor pannel /puzzle trap should have been a walk in the park - even without taking 20. Luckly the party decieded to logic it out- and failed miserably, taking lots of crossbow bolts before finally deciding to just methodically disable each floor panel. The thief is a loremaster, face, and scout, he rarely feels underutalizeded due to my lack of traps. [/QUOTE]
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