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Community
General Tabletop Discussion
*Dungeons & Dragons
Traps etc... in 5th Edition
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<blockquote data-quote="Keldryn" data-source="post: 6370520" data-attributes="member: 11999"><p>The most important thing to me is to use traps in such a way that you don't have players doing this:</p><p></p><p>P: I listen at the door.</p><p>DM: You don't hear anything.</p><p>P: I check the door for traps.</p><p>DM: You don't find any traps.</p><p>P: Hmm. Suspicious. I check the <em>doorknob</em>. Is it trapped?</p><p>DM: No. You are pretty certain that the door is not trapped.</p><p>P: How about the keyhole? I check inside the keyhole.</p><p>DM: The door is not trapped.</p><p>P: You'd like us to think so, wouldn't you?</p><p>DM: The door is not trapped.</p><p>P: I check the ceiling above us. Does it look like there could be any opening directly above the door.</p><p>DM: There is no opening above the door.</p><p>P: Wait, do you mean on the wall or the ceiling?</p><p>DM: Neither one. You can safely open the door.</p><p>P: How much space is between the floor and the bottom of the door? Enough space to slide the blade of my sword underneath?</p><p>DM: *sigh* Yeah, sure. Your sword doesn't trigger anything.</p><p>P: Hey, I didn't say that I put my sword through the gap yet!</p><p>DM: *bangs the DMG against his head* THE DOOR IS NOT TRAPPED. JUST OPEN IT ALREADY.</p><p>P: Which direction does the door open? </p><p>DM: Into the room.</p><p>P: The room behind the door, or into the hallway that we're standing in?</p><p>DM: *glares* ...</p><p>P: Okay, so that means the hinges are on our side. I'll examine the hinges carefully...</p><p></p><p>This is not an exaggeration. This was also a simple door in a hallway.</p><p></p><p>I like the 4e approach with set-piece traps as part of an encounter. Traps should be placed where they make sense, considering how expensive the trap might be and how they affect inhabitants of the area as they move about.</p><p></p><p>No traps that feel like they came out of an old Sierra graphic adventure game.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6370520, member: 11999"] The most important thing to me is to use traps in such a way that you don't have players doing this: P: I listen at the door. DM: You don't hear anything. P: I check the door for traps. DM: You don't find any traps. P: Hmm. Suspicious. I check the [i]doorknob[/i]. Is it trapped? DM: No. You are pretty certain that the door is not trapped. P: How about the keyhole? I check inside the keyhole. DM: The door is not trapped. P: You'd like us to think so, wouldn't you? DM: The door is not trapped. P: I check the ceiling above us. Does it look like there could be any opening directly above the door. DM: There is no opening above the door. P: Wait, do you mean on the wall or the ceiling? DM: Neither one. You can safely open the door. P: How much space is between the floor and the bottom of the door? Enough space to slide the blade of my sword underneath? DM: *sigh* Yeah, sure. Your sword doesn't trigger anything. P: Hey, I didn't say that I put my sword through the gap yet! DM: *bangs the DMG against his head* THE DOOR IS NOT TRAPPED. JUST OPEN IT ALREADY. P: Which direction does the door open? DM: Into the room. P: The room behind the door, or into the hallway that we're standing in? DM: *glares* ... P: Okay, so that means the hinges are on our side. I'll examine the hinges carefully... This is not an exaggeration. This was also a simple door in a hallway. I like the 4e approach with set-piece traps as part of an encounter. Traps should be placed where they make sense, considering how expensive the trap might be and how they affect inhabitants of the area as they move about. No traps that feel like they came out of an old Sierra graphic adventure game. [/QUOTE]
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