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<blockquote data-quote="Unwise" data-source="post: 6497325" data-attributes="member: 98008"><p>Resurrection spells. If you want to include them in your game, do so with a lot of prior thought. If the local village has a cleric that can do it, because it will help your gaming session get on with the gaming, then you just made a potential rod for your own back. If you had a handy local that could resurrect PC#1, then it is only fair that the same apply to PC#2 later, it seems arbitrarily nasty that one town could do it and another could not. Also, how does the world work regarding resurrection, do nobles ever die? How do you assassinate people? Is anybody non-religious?</p><p></p><p>Healing injuries. In your game, do you want to have any disabled people? The old hag with arthritis, the blind begger, the old retired soldier with an arrow wound in the knee, the leper colony, the noble with a gammy leg? Players like to be able to go in to town and heal people, it makes them feel like good guys and powerful. The issue is, if everything is cure-able, you just made a world with effectively no disabled people. I don't think that is very interesting. Is it just the PCs that can do it? They will end up with nobles calling from miles around for their help, or a cult following them everywhere. If all clerics can do it, you have no disabled people.</p><p></p><p>Magic items with generic +s. If you give somebody a generic +1 sword, the only step up from there is a +2 sword. If you give them swords that have specific strengths, like demon-slaying, then you still have the ability to give them the aquatic-spear, the feybane axe, the dagger of swiftness etc. All of which will still seem cool.</p><p></p><p>PC expectations of magic items. Especially if you are coming from 4e, mercilessly crush any expectations that items in the DMG can be found in the world if the PCs seem to be relying on it. I have seen 'optimization' builds where the barbarian has low strength, because surely they will have Gauntlets of Ogre Strength by level 8. If players try that, their tears should be as honey to you.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6497325, member: 98008"] Resurrection spells. If you want to include them in your game, do so with a lot of prior thought. If the local village has a cleric that can do it, because it will help your gaming session get on with the gaming, then you just made a potential rod for your own back. If you had a handy local that could resurrect PC#1, then it is only fair that the same apply to PC#2 later, it seems arbitrarily nasty that one town could do it and another could not. Also, how does the world work regarding resurrection, do nobles ever die? How do you assassinate people? Is anybody non-religious? Healing injuries. In your game, do you want to have any disabled people? The old hag with arthritis, the blind begger, the old retired soldier with an arrow wound in the knee, the leper colony, the noble with a gammy leg? Players like to be able to go in to town and heal people, it makes them feel like good guys and powerful. The issue is, if everything is cure-able, you just made a world with effectively no disabled people. I don't think that is very interesting. Is it just the PCs that can do it? They will end up with nobles calling from miles around for their help, or a cult following them everywhere. If all clerics can do it, you have no disabled people. Magic items with generic +s. If you give somebody a generic +1 sword, the only step up from there is a +2 sword. If you give them swords that have specific strengths, like demon-slaying, then you still have the ability to give them the aquatic-spear, the feybane axe, the dagger of swiftness etc. All of which will still seem cool. PC expectations of magic items. Especially if you are coming from 4e, mercilessly crush any expectations that items in the DMG can be found in the world if the PCs seem to be relying on it. I have seen 'optimization' builds where the barbarian has low strength, because surely they will have Gauntlets of Ogre Strength by level 8. If players try that, their tears should be as honey to you. [/QUOTE]
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