Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps for DMs to Avoid
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6498406" data-attributes="member: 2011"><p>Because it is called out in the rules (and is very overpowered), it's a trap. Some DMs might think it is ok to allow it precisely because it is allowed and even encouraged in the rules.</p><p></p><p></p><p></p><p>While it is true that advantage is not exactly equal to +5, it doesn't matter because most chances to hit will not show up in a game. It's close enough when talking about bounded accuracy and potential foes (+4.5 is closer to average). ACs are not evenly distributed. The chances of needing a natural 20 to hit a foe (especially at the level where a DM might hand out an Oathbow) are practically zero.</p><p></p><p>The typical average is better than 4 as per the following chart:</p><p></p><p>[code]</p><p>1 6 0.95 0.9375 4.75 0.05 0.0975 14 21.1625 10.58125</p><p>2 7 0.95 0.91 4.2 0.05 0.0975 14 20.6125 10.30625</p><p>3 8 0.9 0.8775 4.55 0.05 0.0975 13.275 19.9625 9.98125</p><p>4 9 0.85 0.84 4.8 0.05 0.0975 12.55 19.2125 9.60625</p><p>5 10 0.8 0.7975 4.95 0.05 0.0975 11.825 18.3625 9.18125</p><p>6 11 0.75 0.75 5 0.05 0.0975 11.1 17.4125 8.70625</p><p>7 12 0.7 0.6975 4.95 0.05 0.0975 10.375 16.3625 8.18125</p><p>8 13 0.65 0.64 4.8 0.05 0.0975 9.65 15.2125 7.60625</p><p>9 14 0.6 0.5775 4.55 0.05 0.0975 8.925 13.9625 6.98125</p><p>10 15 0.55 0.51 4.2 0.05 0.0975 8.2 12.6125 6.30625</p><p>11 16 0.5 0.4375 3.75 0.05 0.0975 7.475 11.1625 5.58125</p><p></p><p>12 17 0.45 0.36 3.2 0.05 0.0975 6.75 9.6125 4.80625</p><p>13 18 0.4 0.2775 2.55 0.05 0.0975 6.025 7.9625 3.98125</p><p>14 19 0.35 0.19 1.8 0.05 0.0975 5.3 6.2125 3.10625</p><p>15 20 0.3 0.0975 0.95 0.05 0.0975 4.575 4.3625 2.18125</p><p>16 21 0.25 0.0975 0.95 0.05 0.0975 3.85 4.3625 2.18125</p><p>17 22 0.2 0.0975 0.95 0.05 0.0975 3.125 4.3625 2.18125</p><p>18 23 0.15 0.0975 0.95 0.05 0.0975 2.4 4.3625 2.18125</p><p>19 24 0.1 0.0975 0.95 0.05 0.0975 1.675 4.3625 2.18125</p><p>20 25 0.05 0.0975 0.95 0.05 0.0975 0.95 4.3625 2.18125</p><p>[/code]</p><p></p><p>The columns represent: Number need on dice with +5 Bow, Number need on dice with +0 Bow (or with Oathbow), Chance to hit +5 Bow, Chance to hit Oathbow, Oathbow plus equivalency (i.e. for a given chance to hit, what bonus of to hit equals the Oathbow), Chance to critical +5 Bow, Chance to critical Oathbow, DPR +5 Bow, DPR Oathbow, DPR Oathbow Piercing Resistance</p><p></p><p>So regardless of number needed to hit, an Oathbow normally does more damage than a +5 bow (unless going up against piercing damage resistance). I put a break in the chart where a PC without a magic weapon would need a 16 to hit. As a general rule, a DM will probably not throw foes at PCs if without magic weapons, they need a 17 or higher to hit. Typically, the equivalent bonus to hit for that range of numbers is about +4.5 or better unless one includes the unlikely to occur averages beyond that break.</p><p></p><p>But the important thing here is the DPR. A +5 Bow is nowhere near the DPR of an Oathbow. Granted, an Oathbow is one foe by day, but it will tend to be used against a really really tough foe. Instead of 50% more DPR, an Oathbow compared to the standard max damage +3 Bow is 90% or close to double damage. That's pretty potent.</p><p></p><p>And, of course, the way to more quickly defeat a foe that does have Piercing Magic Resistance with an Oathbow is to use +1 magic arrows.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6498406, member: 2011"] Because it is called out in the rules (and is very overpowered), it's a trap. Some DMs might think it is ok to allow it precisely because it is allowed and even encouraged in the rules. While it is true that advantage is not exactly equal to +5, it doesn't matter because most chances to hit will not show up in a game. It's close enough when talking about bounded accuracy and potential foes (+4.5 is closer to average). ACs are not evenly distributed. The chances of needing a natural 20 to hit a foe (especially at the level where a DM might hand out an Oathbow) are practically zero. The typical average is better than 4 as per the following chart: [code] 1 6 0.95 0.9375 4.75 0.05 0.0975 14 21.1625 10.58125 2 7 0.95 0.91 4.2 0.05 0.0975 14 20.6125 10.30625 3 8 0.9 0.8775 4.55 0.05 0.0975 13.275 19.9625 9.98125 4 9 0.85 0.84 4.8 0.05 0.0975 12.55 19.2125 9.60625 5 10 0.8 0.7975 4.95 0.05 0.0975 11.825 18.3625 9.18125 6 11 0.75 0.75 5 0.05 0.0975 11.1 17.4125 8.70625 7 12 0.7 0.6975 4.95 0.05 0.0975 10.375 16.3625 8.18125 8 13 0.65 0.64 4.8 0.05 0.0975 9.65 15.2125 7.60625 9 14 0.6 0.5775 4.55 0.05 0.0975 8.925 13.9625 6.98125 10 15 0.55 0.51 4.2 0.05 0.0975 8.2 12.6125 6.30625 11 16 0.5 0.4375 3.75 0.05 0.0975 7.475 11.1625 5.58125 12 17 0.45 0.36 3.2 0.05 0.0975 6.75 9.6125 4.80625 13 18 0.4 0.2775 2.55 0.05 0.0975 6.025 7.9625 3.98125 14 19 0.35 0.19 1.8 0.05 0.0975 5.3 6.2125 3.10625 15 20 0.3 0.0975 0.95 0.05 0.0975 4.575 4.3625 2.18125 16 21 0.25 0.0975 0.95 0.05 0.0975 3.85 4.3625 2.18125 17 22 0.2 0.0975 0.95 0.05 0.0975 3.125 4.3625 2.18125 18 23 0.15 0.0975 0.95 0.05 0.0975 2.4 4.3625 2.18125 19 24 0.1 0.0975 0.95 0.05 0.0975 1.675 4.3625 2.18125 20 25 0.05 0.0975 0.95 0.05 0.0975 0.95 4.3625 2.18125 [/code] The columns represent: Number need on dice with +5 Bow, Number need on dice with +0 Bow (or with Oathbow), Chance to hit +5 Bow, Chance to hit Oathbow, Oathbow plus equivalency (i.e. for a given chance to hit, what bonus of to hit equals the Oathbow), Chance to critical +5 Bow, Chance to critical Oathbow, DPR +5 Bow, DPR Oathbow, DPR Oathbow Piercing Resistance So regardless of number needed to hit, an Oathbow normally does more damage than a +5 bow (unless going up against piercing damage resistance). I put a break in the chart where a PC without a magic weapon would need a 16 to hit. As a general rule, a DM will probably not throw foes at PCs if without magic weapons, they need a 17 or higher to hit. Typically, the equivalent bonus to hit for that range of numbers is about +4.5 or better unless one includes the unlikely to occur averages beyond that break. But the important thing here is the DPR. A +5 Bow is nowhere near the DPR of an Oathbow. Granted, an Oathbow is one foe by day, but it will tend to be used against a really really tough foe. Instead of 50% more DPR, an Oathbow compared to the standard max damage +3 Bow is 90% or close to double damage. That's pretty potent. And, of course, the way to more quickly defeat a foe that does have Piercing Magic Resistance with an Oathbow is to use +1 magic arrows. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps for DMs to Avoid
Top