Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps for DMs to Avoid
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6498427" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> We just put our 5e campaign on hold to play some sci-fi...Shatterzone, actually; something we've never played. And so far the only thing I (we, really) have found to be a serious potential for "game breaker" is when I actually said <em>"Yeah, sure. Lets use Feats this campaign"</em>. Initially the 5e <em>Feats</em> looked to be mostly "wider range, less add'ey"...but as we've played we're quickly seeing them as being a bit too powerful for us. But, time will tell, so we're sticking to them for now.</p><p></p><p> Magic item and spell wise...I'm finding that items that more or less duplicate a spell, but that ignore the spells "balancing factors" (like saves, concentration or to-hit rolls, for example) are waaaay up on the list of things to keep and eye out for. I'm all for having an item 'duplicate' a spell...but I want all the drawbacks to that spell as well. If you want something that lets you "Fly, but without needing to concentrate"...then I want some other drawback. For example, "Cloak of Flying: The wearer can <em>Fly</em> up to 3 times per day, for up to 1 hour each time, at a rate of 60'. The wearer must firmly grasp the edges of the cloak in his hands. The cloak then becomes something akin to a modern-day "wing suit". Letting go of either edge stops the flight". That would be a-ok in my game as the drawback is you don't get to use your hands while flying.</p><p></p><p> So, as long as a spell or item doesn't simply allow the "breaking of a rule", and instead it "enhances or changes...without outright ignoring/breaking...something". I'd much rather have an item that lets a character cast Cantrips as if he was a 1st level Wizard, than have an item that lets a 1st level wizard cast all Cantrips without needing to make an attack roll...for example.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6498427, member: 45197"] Hiya! We just put our 5e campaign on hold to play some sci-fi...Shatterzone, actually; something we've never played. And so far the only thing I (we, really) have found to be a serious potential for "game breaker" is when I actually said [I]"Yeah, sure. Lets use Feats this campaign"[/I]. Initially the 5e [I]Feats[/I] looked to be mostly "wider range, less add'ey"...but as we've played we're quickly seeing them as being a bit too powerful for us. But, time will tell, so we're sticking to them for now. Magic item and spell wise...I'm finding that items that more or less duplicate a spell, but that ignore the spells "balancing factors" (like saves, concentration or to-hit rolls, for example) are waaaay up on the list of things to keep and eye out for. I'm all for having an item 'duplicate' a spell...but I want all the drawbacks to that spell as well. If you want something that lets you "Fly, but without needing to concentrate"...then I want some other drawback. For example, "Cloak of Flying: The wearer can [I]Fly[/I] up to 3 times per day, for up to 1 hour each time, at a rate of 60'. The wearer must firmly grasp the edges of the cloak in his hands. The cloak then becomes something akin to a modern-day "wing suit". Letting go of either edge stops the flight". That would be a-ok in my game as the drawback is you don't get to use your hands while flying. So, as long as a spell or item doesn't simply allow the "breaking of a rule", and instead it "enhances or changes...without outright ignoring/breaking...something". I'd much rather have an item that lets a character cast Cantrips as if he was a 1st level Wizard, than have an item that lets a 1st level wizard cast all Cantrips without needing to make an attack roll...for example. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps for DMs to Avoid
Top