Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps, how do you handle them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7050003" data-attributes="member: 6801286"><p>It doesn't really change anything about the basic procedure of the DM clearly describing the situation, the player stating an approach, and the DM deciding if this calls for a roll, or not. Nor does it change anything about the outcome of said roll; the DM still presents a situation to the players where they must decide on a course of action.</p><p></p><p>The knowledge of the character, is merely taken into account by the DM when describing the outcome of an investigation of a trap, or when describing the outcome of disarming the trap. For example, a character highly skilled in disabling traps, may be able to deduce how a complicated trap works, which the DM then relays to the player, so they can state an informed approach to the problem. If the character is unskilled however, then this also affects how much information I relay to the player. As in my earlier example, the player may hear a buzzing coming from inside the trapped chest, but not know what is causing it.</p><p></p><p>Characters being more knowledgeable than their players is something that often occurs in my campaign. I see it as an excellent opportunity to educate my players on either the lore of the world, or on historical facts. I basically tell them things like: <em></em></p><p><em></em></p><p><em>"Your character knows that this statue represents the goddess of the sun, as is evident by the way in which the figure is depicted, and what she is holding in her hands." </em>-And often this is preceded by a knowledge check.</p><p></p><p>Or:<em> "Your character knows that setting fire to the spiderwebs will not do much good, since spiderwebs, contrary to popular belief, are not flammable."</em></p><p><em></em></p><p><em></em>And often my players simply ask:<em> "Would my character know anything about this?"</em></p><p><em></em>In which case I'm always eager to provide them with extra information on specific subjects.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7050003, member: 6801286"] It doesn't really change anything about the basic procedure of the DM clearly describing the situation, the player stating an approach, and the DM deciding if this calls for a roll, or not. Nor does it change anything about the outcome of said roll; the DM still presents a situation to the players where they must decide on a course of action. The knowledge of the character, is merely taken into account by the DM when describing the outcome of an investigation of a trap, or when describing the outcome of disarming the trap. For example, a character highly skilled in disabling traps, may be able to deduce how a complicated trap works, which the DM then relays to the player, so they can state an informed approach to the problem. If the character is unskilled however, then this also affects how much information I relay to the player. As in my earlier example, the player may hear a buzzing coming from inside the trapped chest, but not know what is causing it. Characters being more knowledgeable than their players is something that often occurs in my campaign. I see it as an excellent opportunity to educate my players on either the lore of the world, or on historical facts. I basically tell them things like: [I] "Your character knows that this statue represents the goddess of the sun, as is evident by the way in which the figure is depicted, and what she is holding in her hands." [/I]-And often this is preceded by a knowledge check. Or:[I] "Your character knows that setting fire to the spiderwebs will not do much good, since spiderwebs, contrary to popular belief, are not flammable." [/I]And often my players simply ask:[I] "Would my character know anything about this?" [/I]In which case I'm always eager to provide them with extra information on specific subjects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps, how do you handle them?
Top