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Traps in 13th Age
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<blockquote data-quote="mkill" data-source="post: 6294506" data-attributes="member: 55985"><p>I second the "traps as part of the encounter".</p><p></p><p>it makes sense. If the Dungeon Overlord instructs his goblins to create a pit trap,</p><p>he would have that place guarded by some orcs to make sure those pesky intruders</p><p>don't just disarm the trap. It also helps to stack the power balance in his favor.</p><p></p><p>in the end, it's a question of suspension of disbelief. Put the traps where a there is a </p><p>good reason for whoever built or inhabits the place to put one. Main entrance, </p><p>secret passage, treasury, throne room... You don't want a trap in your sleeping quarters or </p><p>the lavatory.</p><p></p><p>As for "would DMs want traps"... Everyone has different preferences. </p><p>You won't please everyone. If you bill your adventure as " hommage to old school" or </p><p>similar, knock yourself out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mkill, post: 6294506, member: 55985"] I second the "traps as part of the encounter". it makes sense. If the Dungeon Overlord instructs his goblins to create a pit trap, he would have that place guarded by some orcs to make sure those pesky intruders don't just disarm the trap. It also helps to stack the power balance in his favor. in the end, it's a question of suspension of disbelief. Put the traps where a there is a good reason for whoever built or inhabits the place to put one. Main entrance, secret passage, treasury, throne room... You don't want a trap in your sleeping quarters or the lavatory. As for "would DMs want traps"... Everyone has different preferences. You won't please everyone. If you bill your adventure as " hommage to old school" or similar, knock yourself out :) [/QUOTE]
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