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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Traps in 4e?
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<blockquote data-quote="Li Shenron" data-source="post: 3746307" data-attributes="member: 1465"><p>That depends on the players' style... In the games I've played traps are actually too fast for my tastes. A saving throw or 2 skill checks and that's it.</p><p></p><p>If the problem is paranoid PCs that check every 5ft square of ground, then the DM can help them getting rid of their bad habit in a few ways: first, avoiding random placement of traps (put them only where it makes very sense to have a trap); second, remember that a trap doesn't need to be hidden to be a threat. If the purpose of the trap is to block, it doesn't need to be hidden.</p><p></p><p>But these issues are IMO quite edition-free. What 4e could do as an improvement (for my tastes) would be for example to make traps more complicated to beat than with a single skill check. Also, Rogues could have an "auto-spot" chance like elves with secret doors, that would take some paranoia away.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3746307, member: 1465"] That depends on the players' style... In the games I've played traps are actually too fast for my tastes. A saving throw or 2 skill checks and that's it. If the problem is paranoid PCs that check every 5ft square of ground, then the DM can help them getting rid of their bad habit in a few ways: first, avoiding random placement of traps (put them only where it makes very sense to have a trap); second, remember that a trap doesn't need to be hidden to be a threat. If the purpose of the trap is to block, it doesn't need to be hidden. But these issues are IMO quite edition-free. What 4e could do as an improvement (for my tastes) would be for example to make traps more complicated to beat than with a single skill check. Also, Rogues could have an "auto-spot" chance like elves with secret doors, that would take some paranoia away. [/QUOTE]
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