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Traps in 4e?
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<blockquote data-quote="hong" data-source="post: 3747601" data-attributes="member: 537"><p>Why do the archers need to get past the collapsing floor? The point is, if the group is stuck on one side of a hole in the ground, they can shoot without worrying that the group will get to them.</p><p></p><p>As for whether the cave-in counts as a "trap" or an "encounter", who cares? It's still a part of the overall encounter, being the method by which the tunnelling monsters are delivered to the party. And whatever you want to call it, rocks falling on your head tends to be hazardous.</p><p></p><p></p><p></p><p>Levitate and fly are basic utility magic at a certain level in a 3E D&D game. This may or may not correspond to the same level in a 4E game. They also may or may not be castable with the same frequency at that level in 4E as in 3E.</p><p></p><p></p><p></p><p>You were asking what sort of traps could exist in a natural cave system. That's the answer.</p></blockquote><p></p>
[QUOTE="hong, post: 3747601, member: 537"] Why do the archers need to get past the collapsing floor? The point is, if the group is stuck on one side of a hole in the ground, they can shoot without worrying that the group will get to them. As for whether the cave-in counts as a "trap" or an "encounter", who cares? It's still a part of the overall encounter, being the method by which the tunnelling monsters are delivered to the party. And whatever you want to call it, rocks falling on your head tends to be hazardous. Levitate and fly are basic utility magic at a certain level in a 3E D&D game. This may or may not correspond to the same level in a 4E game. They also may or may not be castable with the same frequency at that level in 4E as in 3E. You were asking what sort of traps could exist in a natural cave system. That's the answer. [/QUOTE]
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