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Traps in 4e?
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<blockquote data-quote="Rechan" data-source="post: 3747609" data-attributes="member: 54846"><p>Because the archers <em>live there</em>. Come on. Where else are you going to have traps but in something's hideout. The way you're making it sound, it's the equivalent of the medusa in one room of the dungeon and a beholder in the next and a hydra in the next with no sense as to the how or the why. "Here, let's put this trap here the inhabitants of the dungeon couldn't bypass but would have to in order to go about their business."</p><p></p><p>Here, let me spell it out:</p><p></p><p><strong>I want encounter traps to make sense. Every environment, every dungeon should have internal consistency</strong> A pistoning ceiling with winding gears doesn't go in a cave with half a dozen goblins. And the goblins need to get past whatever Encounter Trap is going on. </p><p> </p><p>Because that's <em>the whole point</em>. Traps=encounters. That's the whole philosophy <em>behind how they're being treated</em>.</p><p></p><p>If the wizard can't even accomplish a levitate or a fly, then they're not much of a wizard. It's fairly ludicrous to say "We don't know they'll have any utility magic that's actually usable". </p><p></p><p>No, not a "natural cave system", but a crude place. Cave is just an example of "Things in here can't build the place from the ground up to encorporate a room-sized trap". And you cancelled out your own examples.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3747609, member: 54846"] Because the archers [i]live there[/i]. Come on. Where else are you going to have traps but in something's hideout. The way you're making it sound, it's the equivalent of the medusa in one room of the dungeon and a beholder in the next and a hydra in the next with no sense as to the how or the why. "Here, let's put this trap here the inhabitants of the dungeon couldn't bypass but would have to in order to go about their business." Here, let me spell it out: [b]I want encounter traps to make sense. Every environment, every dungeon should have internal consistency[/b] A pistoning ceiling with winding gears doesn't go in a cave with half a dozen goblins. And the goblins need to get past whatever Encounter Trap is going on. Because that's [i]the whole point[/i]. Traps=encounters. That's the whole philosophy [i]behind how they're being treated[/i]. If the wizard can't even accomplish a levitate or a fly, then they're not much of a wizard. It's fairly ludicrous to say "We don't know they'll have any utility magic that's actually usable". No, not a "natural cave system", but a crude place. Cave is just an example of "Things in here can't build the place from the ground up to encorporate a room-sized trap". And you cancelled out your own examples. [/QUOTE]
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