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General Tabletop Discussion
*Pathfinder & Starfinder
Traps: making them and setting them
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2141338" data-attributes="member: 23094"><p>It takes 2d4 rounds to take a blade that's already in location (say, normally up in the doorjam, though now it's at ground-level), push it back up into place, wind the spring that causes it to spring down quickly, reattach the tripwire to the spring, and hook the tripwire in place.</p><p></p><p>It should take longer to hollow out the space above the door for the blade, build the spring into the wall, run the tripwire in an unobtrusive place, and find (or make) the hook on the other side of the doorway to attach it to.</p><p></p><p>This is, of course, a complex trap, and therefore wouldn't be subject to the proposed houserules above. It would need to be constructed using the Craft (Trapmaking) skills from beginning to end.</p><p></p><p>In other words, the time for the rogue to undo his "bypass-work" and the time to completely reset the trap are identical, because they are similar in scope.</p><p></p><p>This, however, does not apply to setting up a trap from scratch.</p><p></p><p>Feel free to modify the time in my houserule, however. I picked 1 minute as an initial guess that seemed fair.</p><p></p><p></p><p></p><p>Sounds like fun! I'm glad someone likes listening to me ramble on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2141338, member: 23094"] It takes 2d4 rounds to take a blade that's already in location (say, normally up in the doorjam, though now it's at ground-level), push it back up into place, wind the spring that causes it to spring down quickly, reattach the tripwire to the spring, and hook the tripwire in place. It should take longer to hollow out the space above the door for the blade, build the spring into the wall, run the tripwire in an unobtrusive place, and find (or make) the hook on the other side of the doorway to attach it to. This is, of course, a complex trap, and therefore wouldn't be subject to the proposed houserules above. It would need to be constructed using the Craft (Trapmaking) skills from beginning to end. In other words, the time for the rogue to undo his "bypass-work" and the time to completely reset the trap are identical, because they are similar in scope. This, however, does not apply to setting up a trap from scratch. Feel free to modify the time in my houserule, however. I picked 1 minute as an initial guess that seemed fair. Sounds like fun! I'm glad someone likes listening to me ramble on. :) [/QUOTE]
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Traps: making them and setting them
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