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General Tabletop Discussion
*Pathfinder & Starfinder
Traps: making them and setting them
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<blockquote data-quote="Ranes" data-source="post: 2141410" data-attributes="member: 4826"><p>I think we basically agree. You've just described building the trap and that would indeed require Craft (trapmaking). The rules for this lengthy construction process do not explicitly account for setting the trap as part of the process but I think it's reasonable to assume. My take on it is that it's only at the end of the construction process that a newly constructed trap is actually armed and it was the length of this time period that I wanted a clear rule for. The Disable Device use table gave me that period.</p><p></p><p>On reflection, I agree that the bypass and the reset tasks we've discussed are similar in scope.</p><p></p><p>The house rules you came up with earlier, with regard to the synergies and circumstance bonuses, are excellent and you should be in no doubt that I've happily yoinked them. It was an untrained Yoink (houserule).</p></blockquote><p></p>
[QUOTE="Ranes, post: 2141410, member: 4826"] I think we basically agree. You've just described building the trap and that would indeed require Craft (trapmaking). The rules for this lengthy construction process do not explicitly account for setting the trap as part of the process but I think it's reasonable to assume. My take on it is that it's only at the end of the construction process that a newly constructed trap is actually armed and it was the length of this time period that I wanted a clear rule for. The Disable Device use table gave me that period. On reflection, I agree that the bypass and the reset tasks we've discussed are similar in scope. The house rules you came up with earlier, with regard to the synergies and circumstance bonuses, are excellent and you should be in no doubt that I've happily yoinked them. It was an untrained Yoink (houserule). [/QUOTE]
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Traps: making them and setting them
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