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<blockquote data-quote="Ultimatecalibur" data-source="post: 4211670" data-attributes="member: 59539"><p>I'm guessing standard actions are more likely than move actions, but the possibility of multiple characters working together to disable the trap does sound plausible.</p><p></p><p>Bishmon much of what you suggested either is very specific to the trap at hand (Arcana with magic traps), a fancy way of describing what is going on (cutting ropes and smashing mechanisms is just a fancy way of describing a character attacking the trap) or fall more into attempts to have one skill do everything (History to disarm a trap).</p><p></p><p>Derren the DC for the Soul Gem is to notice that the Gem is unusual, <em>not</em> to see what ever it is attached to.</p><p></p><p>Sojorn, the Countermeasures list in the stat block are the standard ones; while the stuff pulled by Mearls' players where most likely stuff he allowed as DM (maybe with several checks) because he thought that they sounded cool.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 4211670, member: 59539"] I'm guessing standard actions are more likely than move actions, but the possibility of multiple characters working together to disable the trap does sound plausible. Bishmon much of what you suggested either is very specific to the trap at hand (Arcana with magic traps), a fancy way of describing what is going on (cutting ropes and smashing mechanisms is just a fancy way of describing a character attacking the trap) or fall more into attempts to have one skill do everything (History to disarm a trap). Derren the DC for the Soul Gem is to notice that the Gem is unusual, [i]not[/i] to see what ever it is attached to. Sojorn, the Countermeasures list in the stat block are the standard ones; while the stuff pulled by Mearls' players where most likely stuff he allowed as DM (maybe with several checks) because he thought that they sounded cool. [/QUOTE]
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