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<blockquote data-quote="KDLadage" data-source="post: 2008488" data-attributes="member: 88"><p><strong>updated on 22-NOV-02</strong></p><p></p><p>By what measure should any book reviewed on these pages be given the coveted 5/5 rating? There are many ways to measure such a thing. But the most important, in my opinion, is to ask yourself the question: "without this book, what I am missing?" If you have no answer for this question, then the 5/5 rating is more than likely not warranted.</p><p></p><p>This book answers that question. And it does it in spades. What would I be missing? <ul> <li data-xf-list-type="ul"> An excellent system for setting the challenge rating for traps of all kinds.</li> <li data-xf-list-type="ul"> An NPC class that, after reading it, I realize _should_ have been in the DMG. In fact, I cannot imagine (in hindsight) how this was missed.</li> <li data-xf-list-type="ul"> A great set of rules for handling Thieves Guilds / Gangs / Rackets / Mobs / etc. and playing Rogues as the masters of the underworld they should be.</li> <li data-xf-list-type="ul"> A whole slew of traps, puzzles and so on that harken me back to the days of Grimtooth.</li> </ul><p></p><p>Yes, this book has a lot to offer any and every campaign that you could think of. Do not walk, run to your game store and buy this. If you cannot handle that, get online and go to TALON and order it. Do it now. You will not regret it.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 2008488, member: 88"] [b]updated on 22-NOV-02[/b] By what measure should any book reviewed on these pages be given the coveted 5/5 rating? There are many ways to measure such a thing. But the most important, in my opinion, is to ask yourself the question: "without this book, what I am missing?" If you have no answer for this question, then the 5/5 rating is more than likely not warranted. This book answers that question. And it does it in spades. What would I be missing?[list] [*] An excellent system for setting the challenge rating for traps of all kinds. [*] An NPC class that, after reading it, I realize _should_ have been in the DMG. In fact, I cannot imagine (in hindsight) how this was missed. [*] A great set of rules for handling Thieves Guilds / Gangs / Rackets / Mobs / etc. and playing Rogues as the masters of the underworld they should be. [*] A whole slew of traps, puzzles and so on that harken me back to the days of Grimtooth.[/list] Yes, this book has a lot to offer any and every campaign that you could think of. Do not walk, run to your game store and buy this. If you cannot handle that, get online and go to TALON and order it. Do it now. You will not regret it. [/QUOTE]
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