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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="gweinel" data-source="post: 2008782" data-attributes="member: 2165"><p>This is a good piece of work. </p><p>Lets see what it has:</p><p>(I will not give many details since many of the above reviewers of this book descibe it very well)</p><p></p><p>1) Way of the Rogue: It has:</p><p>Prestige classes - Average at the best, not something spectacular. There is a new NPC (Thug) maybe the best part of this section. (Rate: 2/5)</p><p>Feats: Some feats are like +2 on 'a' skill plus +2 on 'b' skill but few others are good. (Rate: 3/5) </p><p>Poisons: One of the best chapters in the game. Many poisons and poison making rules. Great feat! (My assassin will have very good time!!) (Rate: 5/5)</p><p>Equipment - Magic Items: Not something above average (Rate 3/5)</p><p></p><p>2) Trap Design: Good instructions (Rate: 4/5)</p><p></p><p>3 &4) Traps:</p><p>The biggest part of the book and the best. Many traps mechanical and magical with challenge rating given for better use. The best book of traps. Many nasty tricks for your players. (Rate: 5/5)</p><p></p><p>5) Puzzles: Very good idea but i would really like more on this subject and more sample puzzles (Rate: 4/5)</p><p></p><p>Other notes: The greatest drawback is the text density and the price. It is very sparse written, it is not 174 pages what you get much more less. The quality is of the interior pages for a hardcover should have been better. The price for what is given should be lower.</p><p></p><p>Conclusion: The title of the book is what you get. They have done very good work with traps. If you are intersted in traps then go and get it. The other chapters of the book is average to good. If you are not annoyed with the average quality of the paper (although i admit that the artwork is fairly good) and expensive price then it is a must for any DM. Final Rate 4/5</p></blockquote><p></p>
[QUOTE="gweinel, post: 2008782, member: 2165"] This is a good piece of work. Lets see what it has: (I will not give many details since many of the above reviewers of this book descibe it very well) 1) Way of the Rogue: It has: Prestige classes - Average at the best, not something spectacular. There is a new NPC (Thug) maybe the best part of this section. (Rate: 2/5) Feats: Some feats are like +2 on 'a' skill plus +2 on 'b' skill but few others are good. (Rate: 3/5) Poisons: One of the best chapters in the game. Many poisons and poison making rules. Great feat! (My assassin will have very good time!!) (Rate: 5/5) Equipment - Magic Items: Not something above average (Rate 3/5) 2) Trap Design: Good instructions (Rate: 4/5) 3 &4) Traps: The biggest part of the book and the best. Many traps mechanical and magical with challenge rating given for better use. The best book of traps. Many nasty tricks for your players. (Rate: 5/5) 5) Puzzles: Very good idea but i would really like more on this subject and more sample puzzles (Rate: 4/5) Other notes: The greatest drawback is the text density and the price. It is very sparse written, it is not 174 pages what you get much more less. The quality is of the interior pages for a hardcover should have been better. The price for what is given should be lower. Conclusion: The title of the book is what you get. They have done very good work with traps. If you are intersted in traps then go and get it. The other chapters of the book is average to good. If you are not annoyed with the average quality of the paper (although i admit that the artwork is fairly good) and expensive price then it is a must for any DM. Final Rate 4/5 [/QUOTE]
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