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Traps up to level 30 ?
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<blockquote data-quote="mmu1" data-source="post: 3823278" data-attributes="member: 319"><p>I dunno, really high-end traps always mess with my suspension of disbelief.</p><p></p><p>They're hugely expensive, complete overkill against 99% of threats, will probably fail to stop high-level intruders anyway, and just waste resources that generally speaking could be spent on more common-sense but less flashy security measures. It's like playing NWN and running into traps with a disarm DC of 40 because the character is 20th level - it reminds you of how artificial the game mechanics can be.</p><p></p><p>High level play has so many ways of getting around normal restrictions on movement anyway that trying to funnel PCs into traps is much more trouble than it's worth, short of lame DM fiat that just tends to make for frustrated players who don't appreciate being forced to dungeon-crawl like they were still 3rd level.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3823278, member: 319"] I dunno, really high-end traps always mess with my suspension of disbelief. They're hugely expensive, complete overkill against 99% of threats, will probably fail to stop high-level intruders anyway, and just waste resources that generally speaking could be spent on more common-sense but less flashy security measures. It's like playing NWN and running into traps with a disarm DC of 40 because the character is 20th level - it reminds you of how artificial the game mechanics can be. High level play has so many ways of getting around normal restrictions on movement anyway that trying to funnel PCs into traps is much more trouble than it's worth, short of lame DM fiat that just tends to make for frustrated players who don't appreciate being forced to dungeon-crawl like they were still 3rd level. [/QUOTE]
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