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Traps up to level 30 ?
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<blockquote data-quote="Xyl" data-source="post: 3823297" data-attributes="member: 55828"><p>The designers have mentioned that traps and environmental dangers will be part of complex encounters, just like monsters. A level 30 trap will be something that can substitute for one monster out of five in an encounter for a level 30 party. That means that all it has to do is be able hinder a party who are involved in a tough battle, not be a challenge all by itself. Some examples could be an antimagic field, an area-effect disjunction trap, or a constantly shifting field of prismatic walls - while they aren't likely to kill by themselves, they can certainly make combat more difficult.</p></blockquote><p></p>
[QUOTE="Xyl, post: 3823297, member: 55828"] The designers have mentioned that traps and environmental dangers will be part of complex encounters, just like monsters. A level 30 trap will be something that can substitute for one monster out of five in an encounter for a level 30 party. That means that all it has to do is be able hinder a party who are involved in a tough battle, not be a challenge all by itself. Some examples could be an antimagic field, an area-effect disjunction trap, or a constantly shifting field of prismatic walls - while they aren't likely to kill by themselves, they can certainly make combat more difficult. [/QUOTE]
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Traps up to level 30 ?
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