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Traps using Swarms!
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4456720" data-attributes="member: 55033"><p><span style="color: white"><span style="color: white">Read it and weap!</span></span></p><p> <span style="color: white"></span></p><p> <span style="color: white"></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white"><strong>Stirge-trapped Chest Level 12 Lurker</strong></span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white"><strong></strong>Trap XP 700 </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white"><em>An ironbound chest sits across the way, ripe for the plundering! </em></span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white"><em></em>Trap: 1 square chest</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">Perception </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">✦ DC 23: The character notices a faint thumping and buzzing </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">coming from inside the chest. </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">Trigger </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">The trap attacks when a creature opens the chest. Attack Immediate Reaction Melee Target: The creature that triggered the trap. Attack: +15 vs. AC, burst 1</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">Hit: 2d6 + 4 damage, and ongoing 5 damage (save ends). </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">Miss: Target is pushed back 2 squares, away from the chest. Effect: The chest opens, revealing a swarm of stirges. They disappate into the air, flying away. </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">Countermeasures </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">✦ An adjacent character can bash the trap and slay the stirge swarm inside with a DC 23 Endurance check (standard action) </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">✦ An adjacent character can disable the trap with a DC 21 Thievery check (standard action). The chest is locked, and unable to be opened unless it's bashed open</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">Upgrade to Elite (700 XP)</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">Increase the Endurance and Thievery DCs by 2. The stirge swarm does not disappate and continues to attack as a normal monster encounter (PHB pg 248).</span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white"> </span></span></span></span></p><p> <span style="color: white"></span></p><p> <span style="color: white"></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white">note - the miss 2 squares was used in order to prevent the free basic attack stirge swarms get in the case where the trap has been upgraded to Elite. </span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white"></span></span></span></span></p><p><span style="color: white"><span style="font-family: 'MentorSansStd-Black'"><span style="font-size: 9px"><span style="color: white"></span></span></span></span></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4456720, member: 55033"] [COLOR=white][COLOR=white]Read it and weap![/COLOR] [FONT=MentorSansStd-Black][SIZE=1][COLOR=white][B]Stirge-trapped Chest Level 12 Lurker [/B]Trap XP 700 [I]An ironbound chest sits across the way, ripe for the plundering! [/I]Trap: 1 square chest Perception ✦ DC 23: The character notices a faint thumping and buzzing coming from inside the chest. Trigger The trap attacks when a creature opens the chest. Attack Immediate Reaction Melee Target: The creature that triggered the trap. Attack: +15 vs. AC, burst 1 Hit: 2d6 + 4 damage, and ongoing 5 damage (save ends). Miss: Target is pushed back 2 squares, away from the chest. Effect: The chest opens, revealing a swarm of stirges. They disappate into the air, flying away. Countermeasures ✦ An adjacent character can bash the trap and slay the stirge swarm inside with a DC 23 Endurance check (standard action) ✦ An adjacent character can disable the trap with a DC 21 Thievery check (standard action). The chest is locked, and unable to be opened unless it's bashed open Upgrade to Elite (700 XP) Increase the Endurance and Thievery DCs by 2. The stirge swarm does not disappate and continues to attack as a normal monster encounter (PHB pg 248). [/COLOR][/SIZE][/FONT] [FONT=MentorSansStd-Black][SIZE=1][COLOR=white][/COLOR][/SIZE][/FONT] [FONT=MentorSansStd-Black][SIZE=1][COLOR=white][/COLOR][/SIZE][/FONT] [FONT=MentorSansStd-Black][SIZE=1][COLOR=white]note - the miss 2 squares was used in order to prevent the free basic attack stirge swarms get in the case where the trap has been upgraded to Elite. [/COLOR][/SIZE][/FONT][/COLOR] [/QUOTE]
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