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Traps Wanted : Originals clever traps
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<blockquote data-quote="Arrellion" data-source="post: 1897499" data-attributes="member: 21435"><p>Start with a long (400 ft) passage with a few turns. At about 100' have a pressure plate that causes a ten foot section of the ceiling to colapse. Most</p><p>PC's will run forward. Let them go about another 150' to 200' and have the same thing happen. Then let them go around the turn to discover they are in a dead end and must go back digging there way out. If you want to be nasty you can keep track of the oxygen level and check to see if they start another cave in while digging.</p><p></p><p>Have a large Idol or Statue to a God in a room with small rock shards littering the floor. In the forehead of the statue is a large ruby. When the thief climbs up to get the ruby his body heat sets off the trap. The ruby pulsates once and a beam shoots from the eyes-Flesh to Stone. The thief then topples to the ground adding to the "rock shards" littering the floor. If you want to be kind you could just have it paralyze him/her and let the party try to catch them.</p><p></p><p>The party enters a wizards laboratory. When someone touches the spell book left out on the table a voice booms through the room telling them to get out now leaving all where they found it or die. In the far corner there is a statue of a Satyr playing the pipes. Anyone who is looking notices a small glow begin at the end of the pipes. As they watch, the glow gets bigger and bigger, becoming a large flaming sphere. Then the delayed-blast fireball shoots across the room enveloping all who were foolish to stay.</p><p></p><p>Good Luck,</p><p></p><p>Arrellion</p></blockquote><p></p>
[QUOTE="Arrellion, post: 1897499, member: 21435"] Start with a long (400 ft) passage with a few turns. At about 100' have a pressure plate that causes a ten foot section of the ceiling to colapse. Most PC's will run forward. Let them go about another 150' to 200' and have the same thing happen. Then let them go around the turn to discover they are in a dead end and must go back digging there way out. If you want to be nasty you can keep track of the oxygen level and check to see if they start another cave in while digging. Have a large Idol or Statue to a God in a room with small rock shards littering the floor. In the forehead of the statue is a large ruby. When the thief climbs up to get the ruby his body heat sets off the trap. The ruby pulsates once and a beam shoots from the eyes-Flesh to Stone. The thief then topples to the ground adding to the "rock shards" littering the floor. If you want to be kind you could just have it paralyze him/her and let the party try to catch them. The party enters a wizards laboratory. When someone touches the spell book left out on the table a voice booms through the room telling them to get out now leaving all where they found it or die. In the far corner there is a statue of a Satyr playing the pipes. Anyone who is looking notices a small glow begin at the end of the pipes. As they watch, the glow gets bigger and bigger, becoming a large flaming sphere. Then the delayed-blast fireball shoots across the room enveloping all who were foolish to stay. Good Luck, Arrellion [/QUOTE]
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