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General Tabletop Discussion
*Pathfinder & Starfinder
Traps: What Should Become of the Spike-Filled Pit?
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<blockquote data-quote="Jack7" data-source="post: 5780463" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">You know traps can always be tied to other things. Such as alarms. A trap goes off and triggers an alarm and just as the players are disengaging themselves from the trap the monster who set it shows up, or the NPCs who set it show up.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Traps can be tied to other traps in complex or even seemingly invisible or magical ways.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Suppose you fall into a 10' trap onto spikes. You take damage. Then as you're climbing out the spikes transform into venomous serpents, all 20 spikes.</span></p><p> </p><p> <span style="font-family: 'Verdana'">A part of the ceiling collapses blocking one area and forcing the party to go forward by another route which is simply a bottleneck extension of the same trap leading to a prepared ambush in a corridor which negates many of the player's advantages. A well designed trap can be a near perfect ambush distraction or prelude to an ambush.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Suppose you're traveling with NPCs you assume you can trust but who have set traps or know of traps they wish to lead the party into? They're led into a killbox?</span></p><p> </p><p> <span style="font-family: 'Verdana'">Suppose a trap is used by monsters or NPCs to split or separate the party into smaller, more manageable, more killable units? Suppose you want to separate out one or a few party members so that they can be captured for interrogation? For torture? Maybe just to steal what he has? That's exactly how I'd use a trap. As a tool to achieve a greater end or purpose. Just because the trap is inanimate doesn't mean the intelligence or will that set or devised it is. So traps can be far more than seemingly motiveless enterprises. They can have far more than just a single purpose or exist for far greater reasons than just kill or damage. </span></p><p> </p><p> <span style="font-family: 'Verdana'">If you think about traps less in the sense of what kind of damage they do, or don't do, and instead think far more about them as devices designed to achieve the specific purposes or objectives of those who set the trap, or even think of them as a hunter or soldier might, then traps are limited in effect only by how imaginatively they are designed and used.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">They can be extremely effective tools set to achieve a number of different, or maybe even multiple, ends. Even the simplest of traps. Depends on who set them and with what intent.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5780463, member: 54707"] [FONT=Verdana]You know traps can always be tied to other things. Such as alarms. A trap goes off and triggers an alarm and just as the players are disengaging themselves from the trap the monster who set it shows up, or the NPCs who set it show up.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Traps can be tied to other traps in complex or even seemingly invisible or magical ways.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Suppose you fall into a 10' trap onto spikes. You take damage. Then as you're climbing out the spikes transform into venomous serpents, all 20 spikes.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]A part of the ceiling collapses blocking one area and forcing the party to go forward by another route which is simply a bottleneck extension of the same trap leading to a prepared ambush in a corridor which negates many of the player's advantages. A well designed trap can be a near perfect ambush distraction or prelude to an ambush.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Suppose you're traveling with NPCs you assume you can trust but who have set traps or know of traps they wish to lead the party into? They're led into a killbox?[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Suppose a trap is used by monsters or NPCs to split or separate the party into smaller, more manageable, more killable units? Suppose you want to separate out one or a few party members so that they can be captured for interrogation? For torture? Maybe just to steal what he has? That's exactly how I'd use a trap. As a tool to achieve a greater end or purpose. Just because the trap is inanimate doesn't mean the intelligence or will that set or devised it is. So traps can be far more than seemingly motiveless enterprises. They can have far more than just a single purpose or exist for far greater reasons than just kill or damage. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]If you think about traps less in the sense of what kind of damage they do, or don't do, and instead think far more about them as devices designed to achieve the specific purposes or objectives of those who set the trap, or even think of them as a hunter or soldier might, then traps are limited in effect only by how imaginatively they are designed and used. They can be extremely effective tools set to achieve a number of different, or maybe even multiple, ends. Even the simplest of traps. Depends on who set them and with what intent.[/FONT] [/QUOTE]
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Traps: What Should Become of the Spike-Filled Pit?
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