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*Pathfinder & Starfinder
Traps: What Should Become of the Spike-Filled Pit?
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<blockquote data-quote="Aenghus" data-source="post: 5783939" data-attributes="member: 2656"><p>Another problem with traps is that many DMs I have seen don't allow a standard operating procedure, forcing players either to constantly repeat "we check for traps", or worse, always insist on the detail on how the traps are being looked for, jumping on any omission.</p><p></p><p>This bogs the game down incredibly and is to me very unfun indeed. I played an old school game relatively recently and fell back into paranoia mode, and I really didn't like it.</p><p></p><p>Of course a lot of games didn't have this problem, they had a player with no patience willing to roll up lots of PCs instead. If one or more players doesn't care about his PCs dieing, the game can be faster, albeit with regular fatalities. This tends to be the instigator type player also known as the "button pusher".</p><p></p><p>Designing good traps is difficult. I really hate instant death traps. Batman-type death traps are better, as they provide tension and the threat of death but a good chance to escape as well. Setpiece traps as appear in 4e are a good idea, but again difficult to design.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5783939, member: 2656"] Another problem with traps is that many DMs I have seen don't allow a standard operating procedure, forcing players either to constantly repeat "we check for traps", or worse, always insist on the detail on how the traps are being looked for, jumping on any omission. This bogs the game down incredibly and is to me very unfun indeed. I played an old school game relatively recently and fell back into paranoia mode, and I really didn't like it. Of course a lot of games didn't have this problem, they had a player with no patience willing to roll up lots of PCs instead. If one or more players doesn't care about his PCs dieing, the game can be faster, albeit with regular fatalities. This tends to be the instigator type player also known as the "button pusher". Designing good traps is difficult. I really hate instant death traps. Batman-type death traps are better, as they provide tension and the threat of death but a good chance to escape as well. Setpiece traps as appear in 4e are a good idea, but again difficult to design. [/QUOTE]
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Community
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Traps: What Should Become of the Spike-Filled Pit?
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