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Traps with CR 10-15 anyone?
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<blockquote data-quote="jdavis" data-source="post: 497092" data-attributes="member: 8704"><p>The best trap I ever got caught in was in COC but it probably could be adjusted for D&D quite nicely. </p><p></p><p>My character walked into a room and the gamemaster told me that my character was getting real hot, then he pulled out a stop watch, he asked me what I was going to do. 5 seconds in he told me my clothes were smouldering, it took me about 15 to 20 seconds to gather mysef up to say I was going to run. The shock of being on the clock and having to think in real time took me by suprise, I took damage by how long I stayed in the room. Anytime you only give the players as much time as the characters would actually have to make a decision it really gets the blood pumping. You got 20 seconds before the lava floods the room, what do you do, tick tick tick.</p><p></p><p>A good riddle trap would also work nicely, I designed one where the characters had to flip switches in a certain order, the switches corresponded to the Devils who ruled each of the nine planes of hell, flipping any switch out of order caused a effect linked to that certain switch, and the switches reset every three rounds regardless of how many had been flipped. The characters had to figure out what to do and in what order to do them in and work as a team to get them all flipped in time. The Devil part wouldn't work in your situation but the general idea might work.</p></blockquote><p></p>
[QUOTE="jdavis, post: 497092, member: 8704"] The best trap I ever got caught in was in COC but it probably could be adjusted for D&D quite nicely. My character walked into a room and the gamemaster told me that my character was getting real hot, then he pulled out a stop watch, he asked me what I was going to do. 5 seconds in he told me my clothes were smouldering, it took me about 15 to 20 seconds to gather mysef up to say I was going to run. The shock of being on the clock and having to think in real time took me by suprise, I took damage by how long I stayed in the room. Anytime you only give the players as much time as the characters would actually have to make a decision it really gets the blood pumping. You got 20 seconds before the lava floods the room, what do you do, tick tick tick. A good riddle trap would also work nicely, I designed one where the characters had to flip switches in a certain order, the switches corresponded to the Devils who ruled each of the nine planes of hell, flipping any switch out of order caused a effect linked to that certain switch, and the switches reset every three rounds regardless of how many had been flipped. The characters had to figure out what to do and in what order to do them in and work as a team to get them all flipped in time. The Devil part wouldn't work in your situation but the general idea might work. [/QUOTE]
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Traps with CR 10-15 anyone?
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