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Traps with CR 10-15 anyone?
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<blockquote data-quote="Jaundiced" data-source="post: 501563" data-attributes="member: 9118"><p>If you have an illusory black dragon in a room the first time, then when the PCs blip back in make it a real dragon. Even if they hand it to the dragon it will keep them on their toes for the rest of the dungeon. Is it real or is it memorex?</p><p></p><p>Another one of my favorites is to have simple illusions covering more elaborate traps or illusions. Here's an example: Put the illusion of an obvious poison needle trap on a door or chest. They party usually gets lazy and won't check if you tell them they see an obvious trap. When the rogue attempts to disarm the "easy" trap is when the real trap goes off. Use your favorite crushing blocks, swirling sand, or bubbling acid trap.</p><p></p><p>The goal is to make the PCs absolutely paranoid about your dungeon. They won't know what is real and what isn't. This works great with that timeline mentioned earlier.</p></blockquote><p></p>
[QUOTE="Jaundiced, post: 501563, member: 9118"] If you have an illusory black dragon in a room the first time, then when the PCs blip back in make it a real dragon. Even if they hand it to the dragon it will keep them on their toes for the rest of the dungeon. Is it real or is it memorex? Another one of my favorites is to have simple illusions covering more elaborate traps or illusions. Here's an example: Put the illusion of an obvious poison needle trap on a door or chest. They party usually gets lazy and won't check if you tell them they see an obvious trap. When the rogue attempts to disarm the "easy" trap is when the real trap goes off. Use your favorite crushing blocks, swirling sand, or bubbling acid trap. The goal is to make the PCs absolutely paranoid about your dungeon. They won't know what is real and what isn't. This works great with that timeline mentioned earlier. [/QUOTE]
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Traps with CR 10-15 anyone?
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