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Traps with CR 10-15 anyone?
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<blockquote data-quote="coyote6" data-source="post: 501610" data-attributes="member: 1225"><p>Well, a kobold Cleric11-12 with a high charisma & the Sun domain would be rather odd, but it'd put the vampire down for good . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>More seriously, and less "Bang! You're dead!", a couple of kobold rogues w/Use Magic Device or rogue/clerics, armed with <em>wands of searing light</em> would really mess with the vampire. </p><p></p><p>Once the kobolds learn they're facing a vampire, they can have some new traps -- something that fires <em>searing light</em>, say. </p><p></p><p>Also, look at all the vampire weaknesses -- D&D vampires are replete with 'em. </p><p></p><p>Areas strung with garlic -- the vampire simply can't enter. </p><p></p><p>Mirrors -- keep the vampire at bay. </p><p></p><p>A tunnel with a roof that collapses, allowing an underground river/stream to flood it -- instant running water, the vamp can't cross it without a coffin, and if he's in it -- 3 rounds 'til destruction.</p><p></p><p><em>Silence</em> spells near the entries to clearly private areas -- his pals inside can't invite him in, until they get out of the <em>silence</em> (which of course requires running a gauntlet of traps & opponents) or otherwise <em>dispel</em> it. </p><p></p><p>Hmm. Have a long corridor that ends in double doors; on the other side is the entry corridor to the leaders' private areas -- an area a vampire can't enter without invitation. <em>Silence</em> cast on the "private" side of the door mantle, or on a point in space on the private side. The corridor is, say, 10 feet wide (less than 30 feet, in any case) -- thus, the <em>silence</em> fills the whole corridor, keeping noise on one side from reaching the other. Since <em>silence</em> is an emanation, as soon as the door is opened, the "public" side of the door falls under the effects, too. 50-60 feet away, at the far end of the hall, are one or more kobold sorcerers with <em>acid bolt</em> ready (either a new spell, or simply <em>lightning bolts</em> crossed with the Energy Substitution (Acid) feat; either the sorcerers know the spell, or they simply have wands). So, PCs open the door, <em>silence</em> descends, <em>acid bolts</em> (and other spell & missile fire) open up, the vampire can't close, and can't cast spells until he backs up.</p><p></p><p>Feel free to seal the corridor behind 'em with stone wall (via spell or a plain old drop-from-the-ceiling trap), too, pinning the vampire in the <em>silenced</em> area.</p></blockquote><p></p>
[QUOTE="coyote6, post: 501610, member: 1225"] Well, a kobold Cleric11-12 with a high charisma & the Sun domain would be rather odd, but it'd put the vampire down for good . . . ;) More seriously, and less "Bang! You're dead!", a couple of kobold rogues w/Use Magic Device or rogue/clerics, armed with [i]wands of searing light[/i] would really mess with the vampire. Once the kobolds learn they're facing a vampire, they can have some new traps -- something that fires [i]searing light[/i], say. Also, look at all the vampire weaknesses -- D&D vampires are replete with 'em. Areas strung with garlic -- the vampire simply can't enter. Mirrors -- keep the vampire at bay. A tunnel with a roof that collapses, allowing an underground river/stream to flood it -- instant running water, the vamp can't cross it without a coffin, and if he's in it -- 3 rounds 'til destruction. [i]Silence[/i] spells near the entries to clearly private areas -- his pals inside can't invite him in, until they get out of the [i]silence[/i] (which of course requires running a gauntlet of traps & opponents) or otherwise [i]dispel[/i] it. Hmm. Have a long corridor that ends in double doors; on the other side is the entry corridor to the leaders' private areas -- an area a vampire can't enter without invitation. [i]Silence[/i] cast on the "private" side of the door mantle, or on a point in space on the private side. The corridor is, say, 10 feet wide (less than 30 feet, in any case) -- thus, the [i]silence[/i] fills the whole corridor, keeping noise on one side from reaching the other. Since [i]silence[/i] is an emanation, as soon as the door is opened, the "public" side of the door falls under the effects, too. 50-60 feet away, at the far end of the hall, are one or more kobold sorcerers with [i]acid bolt[/i] ready (either a new spell, or simply [i]lightning bolts[/i] crossed with the Energy Substitution (Acid) feat; either the sorcerers know the spell, or they simply have wands). So, PCs open the door, [i]silence[/i] descends, [i]acid bolts[/i] (and other spell & missile fire) open up, the vampire can't close, and can't cast spells until he backs up. Feel free to seal the corridor behind 'em with stone wall (via spell or a plain old drop-from-the-ceiling trap), too, pinning the vampire in the [i]silenced[/i] area. [/QUOTE]
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Traps with CR 10-15 anyone?
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