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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Traps with location/proximity triggers = Rogue killers?
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<blockquote data-quote="Anubis" data-source="post: 1430563" data-attributes="member: 2358"><p>What's the deal with almost every trap having a location trigger? These things can't be found by anyone without getting triggered, and the same goes for traps with proximity triggers. This effectively makes a rogue useless when it comes to traps, and can be fatal for any rogue looking for the traps. Besides, is a rogue supposed to just take an hour of game time searching a room all over for traps just in case there is a trap there? Such a thing could make trips into dungeons retardedly long and possibly fatal due to an inane number of random encounters it would produce because taking 20 on a Search (the only way to really know if you found something) takes 2 minutes for just a 5 ft.-by-5 ft. area!</p><p></p><p>Why did they put such silliness in? Hell, I would think such triggers would be rare not the most common. Where are all the traps that like go in the locks and on treasure chests and such? Touch triggers don't work because a rogue has to touch something to find or disarm it.</p><p></p><p>So where are the "trigger" triggers where a trap is activated by "opening the door" or "opening the chest" or other such normal things? Should the new rules just be thrown out and replaced by more sensible traps?</p></blockquote><p></p>
[QUOTE="Anubis, post: 1430563, member: 2358"] What's the deal with almost every trap having a location trigger? These things can't be found by anyone without getting triggered, and the same goes for traps with proximity triggers. This effectively makes a rogue useless when it comes to traps, and can be fatal for any rogue looking for the traps. Besides, is a rogue supposed to just take an hour of game time searching a room all over for traps just in case there is a trap there? Such a thing could make trips into dungeons retardedly long and possibly fatal due to an inane number of random encounters it would produce because taking 20 on a Search (the only way to really know if you found something) takes 2 minutes for just a 5 ft.-by-5 ft. area! Why did they put such silliness in? Hell, I would think such triggers would be rare not the most common. Where are all the traps that like go in the locks and on treasure chests and such? Touch triggers don't work because a rogue has to touch something to find or disarm it. So where are the "trigger" triggers where a trap is activated by "opening the door" or "opening the chest" or other such normal things? Should the new rules just be thrown out and replaced by more sensible traps? [/QUOTE]
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Community
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Traps with location/proximity triggers = Rogue killers?
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