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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Traps with location/proximity triggers = Rogue killers?
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<blockquote data-quote="DarkMaster" data-source="post: 1432090" data-attributes="member: 16362"><p>Well the fact that he has INT3 and DEX3 will considerably reduce his ability to detect traps since search is based on INT. I like 3.X class system much more than before. Before it was imposing minimum requirement to fit the class now he let natural selection do the job. A low dex low int rogue will be much less powerful than the other character and should die pretty quickly. But it is also very flexible a INT 11 character might simply take one level of wizard to get true strike or something like that without making a career out of it.</p><p>In a play by post game I have a 10 level character who started his carrer as a ranger (8 STR and 8 WIS 10 CON) because he was forced in that path, he was an extremely poor ranger, he then discover sorcery and took all 7 other level. Even if this character would never be able to be a good ranger the 3 level he took will be very helpfull for the skills, archery feat and the BAB, and give a different flavor to the character. </p><p></p><p>The find trap skill is difficult to justify, as is sorcery or psion for a multiclass. Spell casting, finding traps and psionic power should be things that takes year to develop. </p><p></p><p>I guess they decided to compromise fun for reality and I really like it that way.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1432090, member: 16362"] Well the fact that he has INT3 and DEX3 will considerably reduce his ability to detect traps since search is based on INT. I like 3.X class system much more than before. Before it was imposing minimum requirement to fit the class now he let natural selection do the job. A low dex low int rogue will be much less powerful than the other character and should die pretty quickly. But it is also very flexible a INT 11 character might simply take one level of wizard to get true strike or something like that without making a career out of it. In a play by post game I have a 10 level character who started his carrer as a ranger (8 STR and 8 WIS 10 CON) because he was forced in that path, he was an extremely poor ranger, he then discover sorcery and took all 7 other level. Even if this character would never be able to be a good ranger the 3 level he took will be very helpfull for the skills, archery feat and the BAB, and give a different flavor to the character. The find trap skill is difficult to justify, as is sorcery or psion for a multiclass. Spell casting, finding traps and psionic power should be things that takes year to develop. I guess they decided to compromise fun for reality and I really like it that way. [/QUOTE]
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Traps with location/proximity triggers = Rogue killers?
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