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General Tabletop Discussion
*Pathfinder & Starfinder
Traps with Onset Delays
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<blockquote data-quote="prospero63" data-source="post: 4574950" data-attributes="member: 16014"><p>OK, but they don't know that the trap has been sprung. </p><p></p><p></p><p></p><p>Obviously the situation will ultimately dictate it, but it's certainly possible. Or they stay where they are because nothing happened and the thief tries it again, then whammo. </p><p></p><p>In reading your post it seems you might have some assumptions that I don't think are correct (you might not, but I'm just putting them out for the sake of discussion).</p><p></p><p>1) That a thief knows what the trap is. I don't think that is the case. I have seen a lot of folks do it that way, but I'm fairly certain that search and trapfinding simply tell you "yep, it's trapped". </p><p>2) It's not until the disable device that the theif can learn what the trap is, how it works, etc. and then only by beating the DC by 10. If he missed the role (thus springing the trap) then he's totally unaware...</p><p>3) Search and Disable Device rolls are always rolls that the DM should make. The best players in the world use the information from the rolls, even though they shouldn't. I've seen some that automatically trigger the trap if they fail because "it's the right thing to do, I shouldn't know I didn't disable it" and others that go to the other extreme and try over and over and over again, or do whatever they can to make sure they don't set off the trap they know is still there. </p><p></p><p>I've always handled the rolls with basic information. You found a trap or you didn't find a trap. With regards to the disable device, "something goes wrong" doesn't always have a noticeable effect. So the response is generally "You think you got it" (which could be wrong based on "something goes wrong"). "You don't think you got it" (which again could be wrong based on "something goes wrong"). And of course "something went wrong" which could be exhibited by the trap going off right that instant, or could appear to be "you don't think you got it" because the trap is delayed and while you sprung it now, it's not going to go off till next round. </p><p></p><p>Make sense?</p></blockquote><p></p>
[QUOTE="prospero63, post: 4574950, member: 16014"] OK, but they don't know that the trap has been sprung. Obviously the situation will ultimately dictate it, but it's certainly possible. Or they stay where they are because nothing happened and the thief tries it again, then whammo. In reading your post it seems you might have some assumptions that I don't think are correct (you might not, but I'm just putting them out for the sake of discussion). 1) That a thief knows what the trap is. I don't think that is the case. I have seen a lot of folks do it that way, but I'm fairly certain that search and trapfinding simply tell you "yep, it's trapped". 2) It's not until the disable device that the theif can learn what the trap is, how it works, etc. and then only by beating the DC by 10. If he missed the role (thus springing the trap) then he's totally unaware... 3) Search and Disable Device rolls are always rolls that the DM should make. The best players in the world use the information from the rolls, even though they shouldn't. I've seen some that automatically trigger the trap if they fail because "it's the right thing to do, I shouldn't know I didn't disable it" and others that go to the other extreme and try over and over and over again, or do whatever they can to make sure they don't set off the trap they know is still there. I've always handled the rolls with basic information. You found a trap or you didn't find a trap. With regards to the disable device, "something goes wrong" doesn't always have a noticeable effect. So the response is generally "You think you got it" (which could be wrong based on "something goes wrong"). "You don't think you got it" (which again could be wrong based on "something goes wrong"). And of course "something went wrong" which could be exhibited by the trap going off right that instant, or could appear to be "you don't think you got it" because the trap is delayed and while you sprung it now, it's not going to go off till next round. Make sense? [/QUOTE]
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Traps with Onset Delays
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