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General Tabletop Discussion
*Pathfinder & Starfinder
Traps, XP and Nonsense...
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 341204" data-attributes="member: 5335"><p>I belive the trap is more dangerous than an orc, by game logic, because:</p><p></p><p>It is well hidden, at low levels even a rouge is going to have only a 50/50 shot of seeing it.</p><p></p><p>It has better attack bonuses than the orc.</p><p></p><p>It is harder ti "kill". The orc has around 5-10 HP, where as the trap is part of the dungeon.</p><p></p><p>Both are only likely to get in one shot, unless it's a complex trap or a lucky orc.</p><p></p><p>A trap gaurds an area 24/7, with no chance of falling asleep on the job.</p><p></p><p>Both are capable of sounding an alarm. The orc is more mobile, but a trap could also set off an alarm, or just be obvious that someone tripped it.</p><p></p><p>The orc, or ogre more so, can be Bluffed, bribed, Intimidated, snuck past by stealth or illusion, ect.. The trap cannot be fooled.</p><p></p><p>Combining the two would be great. The orc leads the PC's into the trap, and then takes 9/10ths cover to lob heavy crossbow bolts. Do the PCs rush forward, or suffer the slings and arrows while looking for more traps and waiting for the orc's shouts to bring reinforcements? That would warrant a CR2, maybe even a 3.</p><p></p><p></p><p>I don't know if that spear trap alone rates a CR2, but it's at least a CR1. Frankly, I think some of the more powerful traps don't have a high enough CR. There was a falling ceiling trap in RttEE that was a party killer, and it was a far lower threat than they were. Sorry I can't find it at the moment. I also do not give XP for traps that are set off, only if discovered.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 341204, member: 5335"] I belive the trap is more dangerous than an orc, by game logic, because: It is well hidden, at low levels even a rouge is going to have only a 50/50 shot of seeing it. It has better attack bonuses than the orc. It is harder ti "kill". The orc has around 5-10 HP, where as the trap is part of the dungeon. Both are only likely to get in one shot, unless it's a complex trap or a lucky orc. A trap gaurds an area 24/7, with no chance of falling asleep on the job. Both are capable of sounding an alarm. The orc is more mobile, but a trap could also set off an alarm, or just be obvious that someone tripped it. The orc, or ogre more so, can be Bluffed, bribed, Intimidated, snuck past by stealth or illusion, ect.. The trap cannot be fooled. Combining the two would be great. The orc leads the PC's into the trap, and then takes 9/10ths cover to lob heavy crossbow bolts. Do the PCs rush forward, or suffer the slings and arrows while looking for more traps and waiting for the orc's shouts to bring reinforcements? That would warrant a CR2, maybe even a 3. I don't know if that spear trap alone rates a CR2, but it's at least a CR1. Frankly, I think some of the more powerful traps don't have a high enough CR. There was a falling ceiling trap in RttEE that was a party killer, and it was a far lower threat than they were. Sorry I can't find it at the moment. I also do not give XP for traps that are set off, only if discovered. [/QUOTE]
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