Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Traps, XP and Nonsense...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 341282" data-attributes="member: 1149"><p>The trap will accomplish several things...</p><p></p><p>first it might damage the character,</p><p>second, it will probably slow down the party, as they will now be spending time searching for others.</p><p></p><p>Traps main threat and main combat effect is slowing down the party. In most cases a trap CAN be found and CAn be diosarmed with take 20s but these slow you down to a crawl.</p><p></p><p>if you are playing in a baldurs gate dungeaon where preprogrammed monsters all sit in their hidey holes until you attack them, speed is not an issue. </p><p></p><p>Otherwise it is.</p><p></p><p>As for this</p><p></p><p>"Let compare it to, say, an Ogre (pretty standard CR2 beastie). The Ogre can do more than double the damage in a single attack (once chance to miss has been factored in), and normally gets to attack more than once before it keels over."</p><p></p><p>Over 75% of my ogre adversaries never got a swing off. Ogres get spotted/heard usually well before the PCs are close and never, almost never, start combats within melee range. The ogre's lousy range gets him killed more often than not. Ogres are big, stupid, easy to hit (relatively), loud and easy to spot, and as such their massive (for CR 2) melee damage is more the punishment for mishandling the encounter than a reality for competent PCs.</p><p></p><p>On the other hand, in a game where silent, smart ogres wait for surprise around the corner, this too will be different.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 341282, member: 1149"] The trap will accomplish several things... first it might damage the character, second, it will probably slow down the party, as they will now be spending time searching for others. Traps main threat and main combat effect is slowing down the party. In most cases a trap CAN be found and CAn be diosarmed with take 20s but these slow you down to a crawl. if you are playing in a baldurs gate dungeaon where preprogrammed monsters all sit in their hidey holes until you attack them, speed is not an issue. Otherwise it is. As for this "Let compare it to, say, an Ogre (pretty standard CR2 beastie). The Ogre can do more than double the damage in a single attack (once chance to miss has been factored in), and normally gets to attack more than once before it keels over." Over 75% of my ogre adversaries never got a swing off. Ogres get spotted/heard usually well before the PCs are close and never, almost never, start combats within melee range. The ogre's lousy range gets him killed more often than not. Ogres are big, stupid, easy to hit (relatively), loud and easy to spot, and as such their massive (for CR 2) melee damage is more the punishment for mishandling the encounter than a reality for competent PCs. On the other hand, in a game where silent, smart ogres wait for surprise around the corner, this too will be different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Traps, XP and Nonsense...
Top