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General Tabletop Discussion
*Dungeons & Dragons
Traps: yay or nay?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7292801" data-attributes="member: 6778044"><p>I disagree. Most traps will be designed to deal with the 80%. That is, 80% of the populace has 10 hp or less, for example. So traps that deal 15-20 hit points are probably fairly common as you don't need more. Again, it's all dependent upon who created it and why. It costs coin to design and build a trap, so why build more than is needed?</p><p></p><p>In a recent dungeon the PCs found a lot of traps, many of which were set right out in the open (as deterrents). Most weren't terribly difficult for the PCs to bypass, because they were set either by goblins or troglodytes who are fighting over terrain in that particular part of the dungeon. The traps weren't all that deadly to to the 7th level PCs because they were designed to deter goblins or troglodytes. But they still had to be dealt with, regardless. The biggest challenge they presented was safe (and quick) escape routes when the PCs felt the need to run away. They complicated things considerably then.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7292801, member: 6778044"] I disagree. Most traps will be designed to deal with the 80%. That is, 80% of the populace has 10 hp or less, for example. So traps that deal 15-20 hit points are probably fairly common as you don't need more. Again, it's all dependent upon who created it and why. It costs coin to design and build a trap, so why build more than is needed? In a recent dungeon the PCs found a lot of traps, many of which were set right out in the open (as deterrents). Most weren't terribly difficult for the PCs to bypass, because they were set either by goblins or troglodytes who are fighting over terrain in that particular part of the dungeon. The traps weren't all that deadly to to the 7th level PCs because they were designed to deter goblins or troglodytes. But they still had to be dealt with, regardless. The biggest challenge they presented was safe (and quick) escape routes when the PCs felt the need to run away. They complicated things considerably then. [/QUOTE]
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