Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps: yay or nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7292815" data-attributes="member: 6919838"><p>I tend to agree here. The approach that you took issue with feels to me like a playstyle i have seen,employed in indie type games, in diceless games etc. In those types of games, in my experience, you have way way less a mechanical foundation. The "resolution" mechanics are much more a collaborative come to agreement on good scene together process and less on any mechanical representation. Key is, those are fine, great, enjoy them, but the chargen, focus, development etc is all geared around those foci too. </p><p></p><p>What the above feels like is applying that resolution system on top of and already existing resolution system, so everything is double helpful or maybe even the existing mechanics are tossed aside or put in the closet most of the time. </p><p></p><p>It is not required obviously one use any piece of the rules of course. If i were going to use say the dnd combat system for our fights but indie resolution for out of combat stuff, that would be great... But i would also marry that with say the Ability Score Proficiencies no-skills or tools DMG options or some other easier to chargen, loosey goosey system choices.</p><p></p><p>Want the mechanics to marry with the playstyle, not one pushed into background, hidden away like the "cousin" nobody talks about until they get out of the cellar.</p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7292815, member: 6919838"] I tend to agree here. The approach that you took issue with feels to me like a playstyle i have seen,employed in indie type games, in diceless games etc. In those types of games, in my experience, you have way way less a mechanical foundation. The "resolution" mechanics are much more a collaborative come to agreement on good scene together process and less on any mechanical representation. Key is, those are fine, great, enjoy them, but the chargen, focus, development etc is all geared around those foci too. What the above feels like is applying that resolution system on top of and already existing resolution system, so everything is double helpful or maybe even the existing mechanics are tossed aside or put in the closet most of the time. It is not required obviously one use any piece of the rules of course. If i were going to use say the dnd combat system for our fights but indie resolution for out of combat stuff, that would be great... But i would also marry that with say the Ability Score Proficiencies no-skills or tools DMG options or some other easier to chargen, loosey goosey system choices. Want the mechanics to marry with the playstyle, not one pushed into background, hidden away like the "cousin" nobody talks about until they get out of the cellar. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Traps: yay or nay?
Top