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<blockquote data-quote="Ilbranteloth" data-source="post: 7294030" data-attributes="member: 6778044"><p>Oh yeah, our homebrew version is tailored specifically to our version of the Forgotten Realms/preferred playstyle. Pretty much every change is tied to the impact in the game world and to help us model any scene that we like in book, movie, etc. What we're not interested in is cool mechanics or cool abilities for their own sake.</p><p></p><p>For example, it's neat to be able to teleport 30 feet any time you'd like. And in terms of game mechanics, it's really no different than moving 30 feet in a way that doesn't provoke opportunity attacks. But it has an enormously measurable effect in the setting if x-number of people can teleport 30 feet at will. Another thing that we tend to avoid are rules that always work without any adjudication. Such as rules that always give you advantage (or sneak attack).</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7294030, member: 6778044"] Oh yeah, our homebrew version is tailored specifically to our version of the Forgotten Realms/preferred playstyle. Pretty much every change is tied to the impact in the game world and to help us model any scene that we like in book, movie, etc. What we're not interested in is cool mechanics or cool abilities for their own sake. For example, it's neat to be able to teleport 30 feet any time you'd like. And in terms of game mechanics, it's really no different than moving 30 feet in a way that doesn't provoke opportunity attacks. But it has an enormously measurable effect in the setting if x-number of people can teleport 30 feet at will. Another thing that we tend to avoid are rules that always work without any adjudication. Such as rules that always give you advantage (or sneak attack). [/QUOTE]
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