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Trapsmith (for Pathfinder RPG): Step aside Grimtooth – Gavin’s back and ready to trap! (A Review)
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<blockquote data-quote="Neuroglyph" data-source="post: 7652824" data-attributes="member: 85633"><p>Veteran gamers and OSR fans have most likely heard of the infamous troll named Grimtooth, and his fantastic assortment of deadly and diabolical traps. (*nod* <strong>Flying Buffalo</strong>) Well, old Grimtooth has some competition these days from a mere human named <em>Gavin the Trapsmith</em>.</p><p>[PRBREAK][/PRBREAK]</p><p><span style="font-size: 12px">[align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/09/trapsmith-cover.jpg[/align]First introduced by author Maurice de Mare on the <strong><em>Kobold Press</em></strong> website, <em>Gavin</em> presented quite a few nasty traps of his own over a couple years, and his adventures formed a part of the narrative surrounding the trap itself. Many of these traps started as items suggested by readers, and from them sprung a little bit of storytelling and a new trap to be used by GMs.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Now the creator of <em>Gavin the Trapsmith</em> has compiled a huge selection of traps, locks, thieves’ tools, and assorted dungeoncraft theory all in one supplement from Kobold Press: <strong><em>Trapsmith (for Pathfinder RPG)</em></strong>!</span></p><p><span style="font-size: 12px"><strong><u>Trapsmith (for Pathfinder RPG)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Designer</strong>: Maurice de Mare</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Illustrations</strong>: Michael Jaecks (cover); James Keegan (interior)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Publisher</strong>: Wolfgang Baur (Kobold Press)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Year</strong>: 2013</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Media</strong>: PDF (70 pages)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Price</strong>: $9.99 (PDF available from the <a href="http://www.rpgnow.com/product/116162/Trapsmith-(Pathfinder-RPG)&amp;filters=0_0_0_31813_0?affiliate_id=270466" target="_blank"><strong>RPGNow</strong></a>) </span></li> </ul><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em>Trapsmith </em></strong>is a resource supplement for <strong>Pathfinder RPG</strong>, designed to add more varieties of traps and locks encountered during heroic fantasy adventures. The book contains over 100 unique traps, ranging in difficulty from CR 1 to CR 35. <strong><em>Trapsmith</em></strong> also contains cunning locks which can offer unique challenges to rogues, and new assorted gear which rogues can use to defeat troublesome locks and dangerous traps. Finally, there is a CR6 adventure which utilizes the traps and the trap placement theory from earlier in the book.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Product Quality</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The product quality of <strong><em>Trapsmith</em></strong> is very good, with some really sharp writing by the author, and an organized layout. Each of the pages have interesting “gearwork” watermarks under the text, and the choice of fonts and colors for the chapter titles, headers, and text make it stand out well on the faded sepia images.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The book is well organized, containing both a table of contents and PDF bookmarks - although the PDF bookmarks in my review copy were mislabeled in a couple places. Beyond that, <strong><em>Trapsmith</em></strong> has tables listing traps by CR level and alphabetically, with accompanying page numbers for fast referencing.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The artwork in <strong><em>Trapsmith</em></strong> is quite good, having a great action scene on the front cover, and some nice line art and grayscale drawings inside. In some cases, the traps have diagrams to illustrate how they work, and those illustrations are drawn to appear as line art on yellowed graph paper – a very cool retro-gaming feel to them. I wish there was a bit more interior art, as there are stretches in <strong><em>Trapsmith</em></strong> without any relief from a “wall of text”.</span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Traps Galore</u></strong></span></p><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em>Trapsmith</em></strong> is roughly divided up into eight sections, with each one discussing one or more topics concerning, well, traps. Trap listings appear in standard Pathfinder RPG format, and are scattered throughout the sections to illustrate a particular idea or GM process the author is discussing. While this might seem a bit disorganized, I actually found that it made the reading of <strong><em>Trapsmith</em></strong> more enjoyable – the trap listings by name and CR at the end of the book resolve any issues one might have about finding a favored trap.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Many of the trap listings have fluff text, stories of adventurers setting or being caught by the trap. Sometimes there is read-aloud text to prompt GMs in how the trapped locale might appear - before the trap is set off and all hell breaks loose.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">After a very brief introduction to set forth the purpose of the book – give PCs more “fun” with traps – the author launches into a discussion of the <em>Taxonomy of Traps</em>. He breaks down traps into general categories, and also includes information on scaling traps up or down to suit the level of the encounter. This section also includes a short section for players, detailing the types of traps a character with the <em>quick trapsmith</em> talent might use during an adventure, with examples.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The next section, cunningly labeled <em>Traps</em>, contains the bulk of the traps listed in the book. These are listed in alphabetical order, starting with the <em>Ball of Tentacles</em> to the <em>Tainted Treasure</em> trap at the end. The author goes on to a couple of short sections on using <em>Layering Traps</em> to create a greater challenge for the player-characters, and how to set up a <em>Themed Trap</em>. The author gives examples in both sections to illustrate the dungeoncraft theories, and I particularly enjoyed the <em>Bridge and Pendulum Trap</em>, which is a pretty cool interpretation of the deadly trap in the first <strong><u>Hell Boy</u></strong> film.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In a nod to the old <strong><em>Kobold Quarterly</em></strong> site, the author includes his favorite trap-building character in this supplement – <em>The Exploits of Gavin the Trapsmith</em>. He includes some of the traps from the <em>Get Gavin</em> articles in <strong><em>Trapsmith</em></strong>, along with some nice fluffy story text about Gavin’s adventures.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In the next section, aptly named <em>Stick it to the Rogue</em>, there are a selection of ten new locks that are guaranteed to “frustrate nimble fingers”. These locks include both mundane and magical varieties, and are likely to have a player with a Rogue PC glaring at their GM.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">There’s an assortment of tools and gear available for thieves in a <em>Managerie of Mischief</em>, ranging from <em>ammunitions</em> and <em>explosives</em> to <em>tricks</em> and <em>gear</em>. The listings are done in a system neutral format, so this gear might find itself used in almost any heroic fantasy RPG game.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Finally, <strong><em>Trapsmith</em></strong> ends with <em>Whispers of Wyrmhood</em>, an adventure designed for 6th Level characters. Without giving away too much, I can say that the adventure features a very nasty assortment of traps and hazards, and offers a fun storyline involving – yes, it was inevitable – kobolds!</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The final pages have lists the traps by CR and alphabetically, respectively, with page numbers to provide quick access.</span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Overall Score</strong>: 4.1 <strong>out of</strong> 5.0</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Conclusions</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I have to say that I really like <strong><em>Trapsmith (for Pathfinder)</em></strong> quite a lot, and I think it makes for an excellent GM resource in any Fantasy RPG. The traps are imaginative, dangerous, and sometimes whimsical. And with more than 100 to choose from, <strong><em>Trapsmith</em></strong> provides a huge variety of possibilities when building an adventure or dungeon.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I did have a reservation with the way that player information was presented in the book. There was only a few pages of player content overall, but it ends up being presented in multiple places in the pages of <strong><em>Trapsmith</em></strong>. Placing all that information in one section, at the beginning or end, would make it more convenient for GMs to be able to offer those pages to the players without letting them rummage through the more dungeoncrafty parts of the book.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Overall, it’s a great resource for <strong>d20/Pathfinder</strong> GMs, and could be easily adopted to other RPG systems like <strong><em>4E</em></strong> or <strong><em>DARPG</em></strong>. Given the storehouse of traps, locks and thieves’ gear found in <strong><em>Trapsmith</em></strong>, the price is right to consider adding this PDF supplement to one’s virtual GM library shelves.</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Editor’s Note</strong>: This Reviewer received a complimentary copy of the product in PDF format from which the review was written.</span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Grade Card (Ratings 1 to 5)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Presentation</strong>: 3.75</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Design: 4.0 (Sharp writing; solid layout; PDF bookmarks not up to par)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Illustrations: 3.5 (Cool cover art; nifty (but scanty) interior art and maps)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Content</strong>: 4.0</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Crunch: 4.0 (Very imaginative and dangerous traps; Solid PF trap stat listings)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">- Fluff: 4.0 (Traps have fluff and read-aloud text; some very creative storytelling)</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Value</strong>: 4.5 (Great big trap resource at a cheap price!)</span></li> </ul></blockquote><p></p>
[QUOTE="Neuroglyph, post: 7652824, member: 85633"] Veteran gamers and OSR fans have most likely heard of the infamous troll named Grimtooth, and his fantastic assortment of deadly and diabolical traps. (*nod* [B]Flying Buffalo[/B]) Well, old Grimtooth has some competition these days from a mere human named [I]Gavin the Trapsmith[/I]. [PRBREAK][/PRBREAK] [SIZE=3][align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/09/trapsmith-cover.jpg[/align]First introduced by author Maurice de Mare on the [B][I]Kobold Press[/I][/B] website, [I]Gavin[/I] presented quite a few nasty traps of his own over a couple years, and his adventures formed a part of the narrative surrounding the trap itself. Many of these traps started as items suggested by readers, and from them sprung a little bit of storytelling and a new trap to be used by GMs. Now the creator of [I]Gavin the Trapsmith[/I] has compiled a huge selection of traps, locks, thieves’ tools, and assorted dungeoncraft theory all in one supplement from Kobold Press: [B][I]Trapsmith (for Pathfinder RPG)[/I][/B]! [B][U]Trapsmith (for Pathfinder RPG)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Designer[/B]: Maurice de Mare[/SIZE] [*][SIZE=3][B]Illustrations[/B]: Michael Jaecks (cover); James Keegan (interior)[/SIZE] [*][SIZE=3][B]Publisher[/B]: Wolfgang Baur (Kobold Press)[/SIZE] [*][SIZE=3][B]Year[/B]: 2013[/SIZE] [*][SIZE=3][B]Media[/B]: PDF (70 pages)[/SIZE] [*][SIZE=3][B]Price[/B]: $9.99 (PDF available from the [URL="http://www.rpgnow.com/product/116162/Trapsmith-(Pathfinder-RPG)&filters=0_0_0_31813_0?affiliate_id=270466"][B]RPGNow[/B][/URL]) [/SIZE] [/LIST] [SIZE=3][B][I] Trapsmith [/I][/B]is a resource supplement for [B]Pathfinder RPG[/B], designed to add more varieties of traps and locks encountered during heroic fantasy adventures. The book contains over 100 unique traps, ranging in difficulty from CR 1 to CR 35. [B][I]Trapsmith[/I][/B] also contains cunning locks which can offer unique challenges to rogues, and new assorted gear which rogues can use to defeat troublesome locks and dangerous traps. Finally, there is a CR6 adventure which utilizes the traps and the trap placement theory from earlier in the book. [B][U] Product Quality[/U][/B] The product quality of [B][I]Trapsmith[/I][/B] is very good, with some really sharp writing by the author, and an organized layout. Each of the pages have interesting “gearwork” watermarks under the text, and the choice of fonts and colors for the chapter titles, headers, and text make it stand out well on the faded sepia images. The book is well organized, containing both a table of contents and PDF bookmarks - although the PDF bookmarks in my review copy were mislabeled in a couple places. Beyond that, [B][I]Trapsmith[/I][/B] has tables listing traps by CR level and alphabetically, with accompanying page numbers for fast referencing. The artwork in [B][I]Trapsmith[/I][/B] is quite good, having a great action scene on the front cover, and some nice line art and grayscale drawings inside. In some cases, the traps have diagrams to illustrate how they work, and those illustrations are drawn to appear as line art on yellowed graph paper – a very cool retro-gaming feel to them. I wish there was a bit more interior art, as there are stretches in [B][I]Trapsmith[/I][/B] without any relief from a “wall of text”. [B][U] Traps Galore[/U][/B] [B][I] Trapsmith[/I][/B] is roughly divided up into eight sections, with each one discussing one or more topics concerning, well, traps. Trap listings appear in standard Pathfinder RPG format, and are scattered throughout the sections to illustrate a particular idea or GM process the author is discussing. While this might seem a bit disorganized, I actually found that it made the reading of [B][I]Trapsmith[/I][/B] more enjoyable – the trap listings by name and CR at the end of the book resolve any issues one might have about finding a favored trap. Many of the trap listings have fluff text, stories of adventurers setting or being caught by the trap. Sometimes there is read-aloud text to prompt GMs in how the trapped locale might appear - before the trap is set off and all hell breaks loose. After a very brief introduction to set forth the purpose of the book – give PCs more “fun” with traps – the author launches into a discussion of the [I]Taxonomy of Traps[/I]. He breaks down traps into general categories, and also includes information on scaling traps up or down to suit the level of the encounter. This section also includes a short section for players, detailing the types of traps a character with the [I]quick trapsmith[/I] talent might use during an adventure, with examples. The next section, cunningly labeled [I]Traps[/I], contains the bulk of the traps listed in the book. These are listed in alphabetical order, starting with the [I]Ball of Tentacles[/I] to the [I]Tainted Treasure[/I] trap at the end. The author goes on to a couple of short sections on using [I]Layering Traps[/I] to create a greater challenge for the player-characters, and how to set up a [I]Themed Trap[/I]. The author gives examples in both sections to illustrate the dungeoncraft theories, and I particularly enjoyed the [I]Bridge and Pendulum Trap[/I], which is a pretty cool interpretation of the deadly trap in the first [B][U]Hell Boy[/U][/B] film. In a nod to the old [B][I]Kobold Quarterly[/I][/B] site, the author includes his favorite trap-building character in this supplement – [I]The Exploits of Gavin the Trapsmith[/I]. He includes some of the traps from the [I]Get Gavin[/I] articles in [B][I]Trapsmith[/I][/B], along with some nice fluffy story text about Gavin’s adventures. In the next section, aptly named [I]Stick it to the Rogue[/I], there are a selection of ten new locks that are guaranteed to “frustrate nimble fingers”. These locks include both mundane and magical varieties, and are likely to have a player with a Rogue PC glaring at their GM. There’s an assortment of tools and gear available for thieves in a [I]Managerie of Mischief[/I], ranging from [I]ammunitions[/I] and [I]explosives[/I] to [I]tricks[/I] and [I]gear[/I]. The listings are done in a system neutral format, so this gear might find itself used in almost any heroic fantasy RPG game. Finally, [B][I]Trapsmith[/I][/B] ends with [I]Whispers of Wyrmhood[/I], an adventure designed for 6th Level characters. Without giving away too much, I can say that the adventure features a very nasty assortment of traps and hazards, and offers a fun storyline involving – yes, it was inevitable – kobolds! The final pages have lists the traps by CR and alphabetically, respectively, with page numbers to provide quick access. [B] Overall Score[/B]: 4.1 [B]out of[/B] 5.0 [B][U] Conclusions[/U][/B] I have to say that I really like [B][I]Trapsmith (for Pathfinder)[/I][/B] quite a lot, and I think it makes for an excellent GM resource in any Fantasy RPG. The traps are imaginative, dangerous, and sometimes whimsical. And with more than 100 to choose from, [B][I]Trapsmith[/I][/B] provides a huge variety of possibilities when building an adventure or dungeon. I did have a reservation with the way that player information was presented in the book. There was only a few pages of player content overall, but it ends up being presented in multiple places in the pages of [B][I]Trapsmith[/I][/B]. Placing all that information in one section, at the beginning or end, would make it more convenient for GMs to be able to offer those pages to the players without letting them rummage through the more dungeoncrafty parts of the book. Overall, it’s a great resource for [B]d20/Pathfinder[/B] GMs, and could be easily adopted to other RPG systems like [B][I]4E[/I][/B] or [B][I]DARPG[/I][/B]. Given the storehouse of traps, locks and thieves’ gear found in [B][I]Trapsmith[/I][/B], the price is right to consider adding this PDF supplement to one’s virtual GM library shelves. [B]Editor’s Note[/B]: This Reviewer received a complimentary copy of the product in PDF format from which the review was written. [B][U] Grade Card (Ratings 1 to 5)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Presentation[/B]: 3.75[/SIZE] [*][SIZE=3]- Design: 4.0 (Sharp writing; solid layout; PDF bookmarks not up to par)[/SIZE] [*][SIZE=3]- Illustrations: 3.5 (Cool cover art; nifty (but scanty) interior art and maps)[/SIZE] [*][SIZE=3][B]Content[/B]: 4.0[/SIZE] [*][SIZE=3]- Crunch: 4.0 (Very imaginative and dangerous traps; Solid PF trap stat listings)[/SIZE] [*][SIZE=3]- Fluff: 4.0 (Traps have fluff and read-aloud text; some very creative storytelling)[/SIZE] [*][SIZE=3][B]Value[/B]: 4.5 (Great big trap resource at a cheap price!)[/SIZE] [/LIST] [/QUOTE]
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Trapsmith (for Pathfinder RPG): Step aside Grimtooth – Gavin’s back and ready to trap! (A Review)
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