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Trapsmith spellcasting
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<blockquote data-quote="Slife" data-source="post: 3363008" data-attributes="member: 16347"><p>Anything related to traps in DnD is broken. It's because nobody really expects the players to use them. F'r example...</p><p></p><p></p><p>Compare these two items:</p><p><strong>Ring of Regeneration</strong></p><p></p><p>This white gold ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.</p><p></p><p>Strong conjuration; CL 15th; Forge Ring, regenerate; Price 90,000 gp. </p><p></p><p></p><p><strong>Automatic Reset Trap (Cure minor wounds)</strong></p><p>This trap resets every round. It attacks any target that touches it with a dangerous cure minor wounds. End result: 1 hp of healing per round</p><p></p><p>Each spell used in trap:</p><p>+500 gp × caster level(1) × spell level(1/2, for calculation), +40 XP × caster level(1/2) × spell level(1/2)</p><p></p><p>250gp +20xp to craft</p><p></p><p></p><p></p><p>(And yes, WotC has stated you can put benefical effects in traps. There's an example in Song and Silence of one.)</p></blockquote><p></p>
[QUOTE="Slife, post: 3363008, member: 16347"] Anything related to traps in DnD is broken. It's because nobody really expects the players to use them. F'r example... Compare these two items: [B]Ring of Regeneration[/B] This white gold ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated. Strong conjuration; CL 15th; Forge Ring, regenerate; Price 90,000 gp. [B]Automatic Reset Trap (Cure minor wounds)[/B] This trap resets every round. It attacks any target that touches it with a dangerous cure minor wounds. End result: 1 hp of healing per round Each spell used in trap: +500 gp × caster level(1) × spell level(1/2, for calculation), +40 XP × caster level(1/2) × spell level(1/2) 250gp +20xp to craft (And yes, WotC has stated you can put benefical effects in traps. There's an example in Song and Silence of one.) [/QUOTE]
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