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Trash mob fights
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<blockquote data-quote="doctorbadwolf" data-source="post: 7057014" data-attributes="member: 6704184"><p>So, first of all, I've no need or desire to justify the validity how I run a game to you. So, maybe tone that down, if you want a discussion. </p><p></p><p>Second, defender marking and control is quite useful in this mode of play, because denying actions and trapping opponents in a catch 22 is always useful. Esp when nearly every power also deals damage. Also, if the enemy survives round one, the defender becomes even more useful, because they can punish an enemy for trying to get away to get back-up. Swordmages are really good at preventing escape. And you have to get to an alarm to ring it. </p><p></p><p>And the Monk and Assassin actually ended up taking some control powers, to make up for lack of a controller, because sometimes you need an enemy locked down more than you need to kill it a little faster. </p><p></p><p>Lastly, a lot of stuff stops working without DM intervention in mid paragon. Ya learn to deal with it, or you focus on Heroic and low paragon play. </p><p></p><p></p><p>Sorry if you don't get how it works, but your assumptions and questioning the validity of what I'm doing don't exactly make me want to help you understand it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7057014, member: 6704184"] So, first of all, I've no need or desire to justify the validity how I run a game to you. So, maybe tone that down, if you want a discussion. Second, defender marking and control is quite useful in this mode of play, because denying actions and trapping opponents in a catch 22 is always useful. Esp when nearly every power also deals damage. Also, if the enemy survives round one, the defender becomes even more useful, because they can punish an enemy for trying to get away to get back-up. Swordmages are really good at preventing escape. And you have to get to an alarm to ring it. And the Monk and Assassin actually ended up taking some control powers, to make up for lack of a controller, because sometimes you need an enemy locked down more than you need to kill it a little faster. Lastly, a lot of stuff stops working without DM intervention in mid paragon. Ya learn to deal with it, or you focus on Heroic and low paragon play. Sorry if you don't get how it works, but your assumptions and questioning the validity of what I'm doing don't exactly make me want to help you understand it. [/QUOTE]
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