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Trauma and damage in 4e
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<blockquote data-quote="ardisian" data-source="post: 4101819" data-attributes="member: 60158"><p>I really like what I see in 4E but in some games I run I would like to be able to introduce a greater level of threat in combat. I had a few ideas on this and was interested in other peoples take on my idea.</p><p></p><p>Trauma System</p><p>Keep track of every hit that deals more than 10 points of damage and for every critical hit (count critical hits twice if it also does more than 10 points of damage).</p><p></p><p>At the end of combat or when a character falls unconscious or is dying roll an attack vs. the characters Fortitude Defense. The attack is 1d20 + the number of hits over 10 damage and critical hits. On success the character suffers one level of trauma plus another level of trauma for every 5 points the attack succeeded by. </p><p></p><p>During combat the character’s adrenaline is pumping and is able to ignore most damage. Once the character stops the full extent of wounds received becomes apparent. Some wounds may be minor but some can be truly life threatening. </p><p></p><p>Trauma levels heal very slowly. The character can remove one trauma level every week. With full bed rest the character can remove two trauma levels every week. With a healers care a character can remove three trauma levels every week.</p><p></p><p>Trauma Levels</p><p>Level 1 take a -1 penalty to all rolls</p><p>Level 2 take a -2 penalty to all rolls</p><p>Level 3 take a -5 penalty to all rolls</p><p>Level 4 take a -10 penalty to all rolls</p><p>Level 5 becomes disabled and unable to move</p><p>Level 6 become dead</p><p>Let me know what you guys think.</p></blockquote><p></p>
[QUOTE="ardisian, post: 4101819, member: 60158"] I really like what I see in 4E but in some games I run I would like to be able to introduce a greater level of threat in combat. I had a few ideas on this and was interested in other peoples take on my idea. Trauma System Keep track of every hit that deals more than 10 points of damage and for every critical hit (count critical hits twice if it also does more than 10 points of damage). At the end of combat or when a character falls unconscious or is dying roll an attack vs. the characters Fortitude Defense. The attack is 1d20 + the number of hits over 10 damage and critical hits. On success the character suffers one level of trauma plus another level of trauma for every 5 points the attack succeeded by. During combat the character’s adrenaline is pumping and is able to ignore most damage. Once the character stops the full extent of wounds received becomes apparent. Some wounds may be minor but some can be truly life threatening. Trauma levels heal very slowly. The character can remove one trauma level every week. With full bed rest the character can remove two trauma levels every week. With a healers care a character can remove three trauma levels every week. Trauma Levels Level 1 take a -1 penalty to all rolls Level 2 take a -2 penalty to all rolls Level 3 take a -5 penalty to all rolls Level 4 take a -10 penalty to all rolls Level 5 becomes disabled and unable to move Level 6 become dead Let me know what you guys think. [/QUOTE]
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