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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Trauma and damage in 4e
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<blockquote data-quote="Saishu_Heiki" data-source="post: 4102940" data-attributes="member: 56473"><p>Here is the system I am considering:</p><p></p><p><strong>Trauma System</strong></p><p></p><p><em>Sometimes felling the enemy pushes the body beyond its limits This can mean taking wounds that fester, bones setting poorly, or muscles straining under the demand placed on them. These pains do not go away easily, but a veteran knows he has to continue the good fight. There will be time to tend to these wounds later.</em></p><p></p><p>Long term wounds that a PC takes are represented by Trauma Points. These represent the pains that come with adventuring. A Trauma Point can be a sprained ankle, a broken bone that did not set right, a mild concussion, or any number of other ills that are part of life under the sword.</p><p></p><p>Every time a PC takes a critical hit, takes damage equal to or exceeding his Bloodied value, or gains a death counter, he receives a Trauma Point. Any attack can only give one Trauma Point (i.e. a critical hit that also does Bloodied damage is one Trauma Point, not two)</p><p></p><p>A Trauma Point lowers the number of Healing Surges per day of that PC by one. This remains in effect until the trauma is healed.</p><p></p><p>Trauma Points are healed at the rate of one per week of bedrest, twice that under skilled care. Certain healing rituals can also remove Trauma Points.</p></blockquote><p></p>
[QUOTE="Saishu_Heiki, post: 4102940, member: 56473"] Here is the system I am considering: [B]Trauma System[/B] [I]Sometimes felling the enemy pushes the body beyond its limits This can mean taking wounds that fester, bones setting poorly, or muscles straining under the demand placed on them. These pains do not go away easily, but a veteran knows he has to continue the good fight. There will be time to tend to these wounds later.[/I] Long term wounds that a PC takes are represented by Trauma Points. These represent the pains that come with adventuring. A Trauma Point can be a sprained ankle, a broken bone that did not set right, a mild concussion, or any number of other ills that are part of life under the sword. Every time a PC takes a critical hit, takes damage equal to or exceeding his Bloodied value, or gains a death counter, he receives a Trauma Point. Any attack can only give one Trauma Point (i.e. a critical hit that also does Bloodied damage is one Trauma Point, not two) A Trauma Point lowers the number of Healing Surges per day of that PC by one. This remains in effect until the trauma is healed. Trauma Points are healed at the rate of one per week of bedrest, twice that under skilled care. Certain healing rituals can also remove Trauma Points. [/QUOTE]
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Trauma and damage in 4e
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