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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Trauma and damage in 4e
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<blockquote data-quote="MaelStorm" data-source="post: 4102970" data-attributes="member: 60104"><p>DISCLAIMER: Personally, I would use the normal Core Book rules.</p><p></p><p></p><p>But here's a suggestion for trauma that you can refine to your taste.</p><p></p><p><strong>76% to 100% HP (Healthy)</strong></p><p>No penalty.</p><p></p><p><strong>51% to 75% HP (Scratched)</strong></p><p>You receive -1 penalty.</p><p>You receive a small cut or scratch, nothing to worry about.</p><p>Arcane or divine healing can remove this penalty.</p><p>After a short rest of 6 hours you are back on track.</p><p></p><p><strong>26% to 50% HP (Bloodied)</strong></p><p>You suffer -2 penalty.</p><p>You receive a moderate wound, plus you loose 1HP per round until somebody succesfully stabilize you with the Heal skill.</p><p>Second wind and healing surge can improve your condition, but you still suffer trauma (-2).</p><p>To remove all trauma you have to recuperate for 2 weeks*, arcane or divine healing can completely remove all penalty.</p><p></p><p><strong>1% to 25% HP (Incapacitated)</strong></p><p>You suffer -5 penalty.</p><p>You receive a severe wound, plus you continue to loose 1HP per round until somebody succesfully stabilize you with the Heal skill.</p><p>Second wind and healing surge can improve your condition, but you still suffer trauma (-5).</p><p>To remove all trauma you have to recuperate for 5 weeks*, arcane or divine healing can completely remove all penalty.</p><p></p><p></p><p><strong>0 HP (Between Life and Death)</strong></p><p>As incapacitated plus you have to roll a d20 every round, a result of 0-10 you fall unconscious, 11+ you stay awake.</p><p></p><p></p><p><strong>-1 to -100% (You are Dying)</strong></p><p>You fall into a coma and use the death and dying rule, </p><p>You are in a really bad shape and need to recuperate for 10 weeks*, magical healing can completely remove all penalty.</p><p></p><p>*Every week you remove -1 penalty.</p></blockquote><p></p>
[QUOTE="MaelStorm, post: 4102970, member: 60104"] DISCLAIMER: Personally, I would use the normal Core Book rules. But here's a suggestion for trauma that you can refine to your taste. [b]76% to 100% HP (Healthy)[/b] No penalty. [b]51% to 75% HP (Scratched)[/b] You receive -1 penalty. You receive a small cut or scratch, nothing to worry about. Arcane or divine healing can remove this penalty. After a short rest of 6 hours you are back on track. [b]26% to 50% HP (Bloodied)[/b] You suffer -2 penalty. You receive a moderate wound, plus you loose 1HP per round until somebody succesfully stabilize you with the Heal skill. Second wind and healing surge can improve your condition, but you still suffer trauma (-2). To remove all trauma you have to recuperate for 2 weeks*, arcane or divine healing can completely remove all penalty. [b]1% to 25% HP (Incapacitated)[/b] You suffer -5 penalty. You receive a severe wound, plus you continue to loose 1HP per round until somebody succesfully stabilize you with the Heal skill. Second wind and healing surge can improve your condition, but you still suffer trauma (-5). To remove all trauma you have to recuperate for 5 weeks*, arcane or divine healing can completely remove all penalty. [b]0 HP (Between Life and Death)[/b] As incapacitated plus you have to roll a d20 every round, a result of 0-10 you fall unconscious, 11+ you stay awake. [b]-1 to -100% (You are Dying)[/b] You fall into a coma and use the death and dying rule, You are in a really bad shape and need to recuperate for 10 weeks*, magical healing can completely remove all penalty. *Every week you remove -1 penalty. [/QUOTE]
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