Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Trauma and damage in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smathis" data-source="post: 4103489" data-attributes="member: 56465"><p>I like this too. But I'm not sure I'd go into penalties and all that. I'd likely have the PC take a Persistent Condition. Each persistent condition would lower the PCs total Healing Surges per day by 1.</p><p></p><p>After resetting your Surges at the start of each day, roll for each persistent condition just like you would at the end of a round.</p><p></p><p>And if we're going for grit, might I suggest randomizing the recovery of Healing Surges?</p><p></p><p>Just have a PC roll their Hit Die + Con bonus at the end of a 6-hour rest. That's how many Surges they have for the day. So a Thief with 14 Con would get 1d6 + 2 Surges back. While the Fighter types would be able to recover more.</p><p></p><p>The rationale being that the PCs just spent the night sleeping in a Cave, trading watches, etc. That can hardly be considered a "good night's rest". So sometimes a Fighter would sleep uneasily and wake up with 5 Surges. Other times he'd wake up with 14.</p><p></p><p>And if you wanted to be REALLY grim with it. Have the DM keep track of Healing Surges and Hit Points in secret. I've played in games (like Unknown Armies) where the damage is described in terms of effects on the PC. It's incumbent upon the DM to communicate the relative health of a character clearly. But it's also quite awesome to hear how the battle wears on a hero (as opposed to "You take 5 points damage").</p><p></p><p>Beyond that, I'm all for a crit removing a Healing Surge as long as it has a comparable effect on the PC's opponents. Maybe giving PC's a short list of options they can take if they roll a 20 would even the odds?</p></blockquote><p></p>
[QUOTE="smathis, post: 4103489, member: 56465"] I like this too. But I'm not sure I'd go into penalties and all that. I'd likely have the PC take a Persistent Condition. Each persistent condition would lower the PCs total Healing Surges per day by 1. After resetting your Surges at the start of each day, roll for each persistent condition just like you would at the end of a round. And if we're going for grit, might I suggest randomizing the recovery of Healing Surges? Just have a PC roll their Hit Die + Con bonus at the end of a 6-hour rest. That's how many Surges they have for the day. So a Thief with 14 Con would get 1d6 + 2 Surges back. While the Fighter types would be able to recover more. The rationale being that the PCs just spent the night sleeping in a Cave, trading watches, etc. That can hardly be considered a "good night's rest". So sometimes a Fighter would sleep uneasily and wake up with 5 Surges. Other times he'd wake up with 14. And if you wanted to be REALLY grim with it. Have the DM keep track of Healing Surges and Hit Points in secret. I've played in games (like Unknown Armies) where the damage is described in terms of effects on the PC. It's incumbent upon the DM to communicate the relative health of a character clearly. But it's also quite awesome to hear how the battle wears on a hero (as opposed to "You take 5 points damage"). Beyond that, I'm all for a crit removing a Healing Surge as long as it has a comparable effect on the PC's opponents. Maybe giving PC's a short list of options they can take if they roll a 20 would even the odds? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Trauma and damage in 4e
Top