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travel for more than 10 hours?
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<blockquote data-quote="Quickleaf" data-source="post: 4760834" data-attributes="member: 20323"><p>Capn Zapp, yep that section is missing even after being specifically called out in the PHB. I like your skill challenge approach! For those instances where you just want a quick resolution, here's my house rule based on drowning/starving.</p><p></p><p>FORCED MARCH</p><p>Normally a character can’t travel more than 10 hours in one day. An additional hour of travel requires a character to make a DC 20 Endurance check. Success buys the character another hour, while failure costs the character a healing surge. Then the check is repeated at DC 25, then DC 30, and so on. A character without healing surges who fails a check takes damage equal to his level; at 0 HP the character collapses. A character cannot regain healing surges or hit points lost to a forced march until she or he takes an extended rest.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4760834, member: 20323"] Capn Zapp, yep that section is missing even after being specifically called out in the PHB. I like your skill challenge approach! For those instances where you just want a quick resolution, here's my house rule based on drowning/starving. FORCED MARCH Normally a character can’t travel more than 10 hours in one day. An additional hour of travel requires a character to make a DC 20 Endurance check. Success buys the character another hour, while failure costs the character a healing surge. Then the check is repeated at DC 25, then DC 30, and so on. A character without healing surges who fails a check takes damage equal to his level; at 0 HP the character collapses. A character cannot regain healing surges or hit points lost to a forced march until she or he takes an extended rest. [/QUOTE]
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