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<blockquote data-quote="AbdulAlhazred" data-source="post: 4761105" data-attributes="member: 82106"><p>This really has the virtue of simplicity, which Zapp's versions lack. You could still use his various secondary skill check suggestions here to allow some helping of one character by another of course. But frankly I'd hate to have to explain to the players the more intricate set of rules and having them decide which skills to use and calculating out what would work best could make a forced march time consuming to run if you get too elaborate with it.</p><p></p><p>I'd suggest alternate skill uses all work the same, you can make a check using any DM approved alternate skill at the same DC as the Endurance check. Success allows you to mitigate one other character's failure during the same hour. So probably heal and nature/dungeoneering would be the main ones. You could also use Endurance this way with say a +5 to the DC but only if you have it trained and that would allow you to take the HS loss for someone else.</p><p></p><p>That just leaves resting. I would just require either an extra extended rest to recover the HS losses or alternately if the characters can find a secure shelter by some means when they decide to rest then that would count. So if the march ends at an inn or some place that is set up specifically as a base camp then once you get your extended rest in you're fully restored.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4761105, member: 82106"] This really has the virtue of simplicity, which Zapp's versions lack. You could still use his various secondary skill check suggestions here to allow some helping of one character by another of course. But frankly I'd hate to have to explain to the players the more intricate set of rules and having them decide which skills to use and calculating out what would work best could make a forced march time consuming to run if you get too elaborate with it. I'd suggest alternate skill uses all work the same, you can make a check using any DM approved alternate skill at the same DC as the Endurance check. Success allows you to mitigate one other character's failure during the same hour. So probably heal and nature/dungeoneering would be the main ones. You could also use Endurance this way with say a +5 to the DC but only if you have it trained and that would allow you to take the HS loss for someone else. That just leaves resting. I would just require either an extra extended rest to recover the HS losses or alternately if the characters can find a secure shelter by some means when they decide to rest then that would count. So if the march ends at an inn or some place that is set up specifically as a base camp then once you get your extended rest in you're fully restored. [/QUOTE]
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