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*Pathfinder & Starfinder
travel for more than 10 hours?
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<blockquote data-quote="CapnZapp" data-source="post: 4761140" data-attributes="member: 12731"><p>Well, it is simple, but it is also a practical ban to forced marching for characters without a Con bonus or Endurance training. As most parties will have at least one such character, it effectively makes the option untenable in general, I'm afraid. </p><p></p><p>A DC 20 check is close to impossible for a starting character without a Con bonus or Endurance training, and it doesn't take many hours until the check becomes truly impossible for everyone. </p><p></p><p>I note how DC 20 isn't supposed to be a Moderate skill check until level 18(!) according to the (errataed) DMG.</p><p></p><p>Frankly, you could simplify this to say "for each hour past the ten you press on, each PC lose a healing surge". At least this is fair to characters whose class discourages a high Con or skill training in Endurance.</p><p></p><p>Or perhaps simply state you can't walk for more than ten hours period.</p><p></p><p>I don't say this to be snarky, but because I feel losing one healing surge each hour is (in my mind) an awfully high price to pay for the relatively small benefit of extending your rate of travel by 10%.</p><p></p><p>Thanks for sharing though! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4761140, member: 12731"] Well, it is simple, but it is also a practical ban to forced marching for characters without a Con bonus or Endurance training. As most parties will have at least one such character, it effectively makes the option untenable in general, I'm afraid. A DC 20 check is close to impossible for a starting character without a Con bonus or Endurance training, and it doesn't take many hours until the check becomes truly impossible for everyone. I note how DC 20 isn't supposed to be a Moderate skill check until level 18(!) according to the (errataed) DMG. Frankly, you could simplify this to say "for each hour past the ten you press on, each PC lose a healing surge". At least this is fair to characters whose class discourages a high Con or skill training in Endurance. Or perhaps simply state you can't walk for more than ten hours period. I don't say this to be snarky, but because I feel losing one healing surge each hour is (in my mind) an awfully high price to pay for the relatively small benefit of extending your rate of travel by 10%. Thanks for sharing though! :) [/QUOTE]
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travel for more than 10 hours?
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