Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Travel times and distances
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoutonRustique" data-source="post: 6690677" data-attributes="member: 22362"><p>If you're in virgin terrain like the Appalachians you... well, on average, you're not doing more than a mile a day...</p><p></p><p>There are no roads, and, in most instances, the trees will not allow you to pass at anything more than a very, very slow walking speed as you'll be shouldering your way through undergrowth, closely-set trees, very rocky terrain and etc.</p><p></p><p>If you don't know the path to take, you will be making many back-tracks as you are confronted with an impassible climb, rivers/gullies with very steep banks, etc, etc.</p><p></p><p>If you ever feel the need to be impressed by the original settlers (or really <em>understand</em> why water travel was the way to go), grab yourself a gps with extra-batteries and just set out cross country from a trail in a parc (don't get caught - you're not supposed to walk outside the trails, and they <em>don't</em> like it... not one bit.) Set yourself a simple goal like "2 km beyond this ridge" - it's impressive how hard it is to do...</p><p></p><p>In my personal experience, the <em>furthest</em> I've been able to walk in this kind of terrain is 5 km in about 6 hours of walking - and I was alone, on foot, with excellent trekking gear, no baggage/weight slowing me down, a excellent knowledge of the lay of the land, a map and a compass.</p><p></p><p>Take away my knowledge of the layout and the passes and I probably wouldn't have been able to get to my goal in less than 2 or 3 days - and I was walking through what would be termed "gentle hills".</p><p></p><p>Granted, I'm not an outdoors expert by any stretch, but I do have impressive resources when compared to your average "explorer" : pin-point accurate satellite maps with detailed topographical information. No need to carry any kind of weight beyond a few pounds of water. Very light clothing and shoes. A certainty of safety - I know where I am, where I'm going, no dangerous animals or orcs. The fact that I can yell and someone will probably hear me (always less than a few km away from <em>someone</em>). Very favorable weather - I'm not going hiking a day w/o sun, w/ too much sun, etc.</p><p></p><p>I'm guessing that all that counts for a fair bit... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Note</strong> : I'm talking about <em>useful</em> distance traveled - not the distance you actually traveled. Backtracking and detours are a very real thing and they will account for a very significant amount of your travel time - unless your blessed by the travel gods and always find the right path on the first try!</p><p></p><p>Also, if the object of the game is exploration and travel - don't use real-world conditions, it won't make for an exciting story (unless you play from a "larger" viewpoint.)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6690677, member: 22362"] If you're in virgin terrain like the Appalachians you... well, on average, you're not doing more than a mile a day... There are no roads, and, in most instances, the trees will not allow you to pass at anything more than a very, very slow walking speed as you'll be shouldering your way through undergrowth, closely-set trees, very rocky terrain and etc. If you don't know the path to take, you will be making many back-tracks as you are confronted with an impassible climb, rivers/gullies with very steep banks, etc, etc. If you ever feel the need to be impressed by the original settlers (or really [I]understand[/I] why water travel was the way to go), grab yourself a gps with extra-batteries and just set out cross country from a trail in a parc (don't get caught - you're not supposed to walk outside the trails, and they [I]don't[/I] like it... not one bit.) Set yourself a simple goal like "2 km beyond this ridge" - it's impressive how hard it is to do... In my personal experience, the [I]furthest[/I] I've been able to walk in this kind of terrain is 5 km in about 6 hours of walking - and I was alone, on foot, with excellent trekking gear, no baggage/weight slowing me down, a excellent knowledge of the lay of the land, a map and a compass. Take away my knowledge of the layout and the passes and I probably wouldn't have been able to get to my goal in less than 2 or 3 days - and I was walking through what would be termed "gentle hills". Granted, I'm not an outdoors expert by any stretch, but I do have impressive resources when compared to your average "explorer" : pin-point accurate satellite maps with detailed topographical information. No need to carry any kind of weight beyond a few pounds of water. Very light clothing and shoes. A certainty of safety - I know where I am, where I'm going, no dangerous animals or orcs. The fact that I can yell and someone will probably hear me (always less than a few km away from [I]someone[/I]). Very favorable weather - I'm not going hiking a day w/o sun, w/ too much sun, etc. I'm guessing that all that counts for a fair bit... :) [B]Note[/B] : I'm talking about [I]useful[/I] distance traveled - not the distance you actually traveled. Backtracking and detours are a very real thing and they will account for a very significant amount of your travel time - unless your blessed by the travel gods and always find the right path on the first try! Also, if the object of the game is exploration and travel - don't use real-world conditions, it won't make for an exciting story (unless you play from a "larger" viewpoint.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Travel times and distances
Top