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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6691616" data-attributes="member: 32740"><p>I'd say the take-away is that you can make it as easy/fast or as difficult/slow as you want it and nobody can tell you you're wrong. Only the DM can really say for sure what the terrain is. Forest can have underbrush or be a flat, dry, easily traversed floor. Scrub can be brambles with steel-hard spike thorns or razor-sharp grasses. Or both. Or it could just be greenery that's an impossibly dense and impenetrable mess that's even worse if it's wet. Terrain can have rocks the size of golf-balls or the size of two-car garages. If it's the latter, can you just walk pleasantly between them, or do you have to climb over top of them for 5 miles? There might be tracks and trails - or there might not. In the real world we don't have intelligent plants that want to herd you into valleys you get lost in and can't climb out of by opening trails and then closing them behind you - that can happen in D&D. Maybe there's no large game trails because the stirges kill all the large game. Maybe the local tribal shaman or druids go around casting Plant Growth to remove traces of humanoid activity. And maybe the DM is just tired of rolling random encounters and announces that you simply get where you're going without any more fuss. And of course, if a merchant caravan of 10 wagons leaves city A to go sell wares in city B then it can't be THAT hard to get through, can it?</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6691616, member: 32740"] I'd say the take-away is that you can make it as easy/fast or as difficult/slow as you want it and nobody can tell you you're wrong. Only the DM can really say for sure what the terrain is. Forest can have underbrush or be a flat, dry, easily traversed floor. Scrub can be brambles with steel-hard spike thorns or razor-sharp grasses. Or both. Or it could just be greenery that's an impossibly dense and impenetrable mess that's even worse if it's wet. Terrain can have rocks the size of golf-balls or the size of two-car garages. If it's the latter, can you just walk pleasantly between them, or do you have to climb over top of them for 5 miles? There might be tracks and trails - or there might not. In the real world we don't have intelligent plants that want to herd you into valleys you get lost in and can't climb out of by opening trails and then closing them behind you - that can happen in D&D. Maybe there's no large game trails because the stirges kill all the large game. Maybe the local tribal shaman or druids go around casting Plant Growth to remove traces of humanoid activity. And maybe the DM is just tired of rolling random encounters and announces that you simply get where you're going without any more fuss. And of course, if a merchant caravan of 10 wagons leaves city A to go sell wares in city B then it can't be THAT hard to get through, can it? [/QUOTE]
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