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Traveling adventure?
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<blockquote data-quote="Hand of Evil" data-source="post: 371112" data-attributes="member: 371"><p>First think about terrian and the condition of the roads the players are going to be traveling. Think about people, places and things they will see on the road. Make note cards on them. </p><p></p><p>Now break the trip down into 'legs'. Set up events to happen, this is a scripted encounter that WILL happen to the players and can be anything from meeting an important NPC, finding an old standing stone, to fighting monsters. </p><p></p><p>During the first leg they will see farm lands, drovers, rangers, hearders, small animals, banbits. </p><p></p><p>The second leg, may see a lone ranger, a bounty hunter, larger animals, farmland become wilderness, may see a lumberjack camp and spend the night, roads are not in the best condition, maybe ruins dot the country side, bridges may be out, rivers flooding their banks. </p><p></p><p>When setting up your legs have a peak. The worst thing happens at this time, the rest of the trip after that is unevent.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 371112, member: 371"] First think about terrian and the condition of the roads the players are going to be traveling. Think about people, places and things they will see on the road. Make note cards on them. Now break the trip down into 'legs'. Set up events to happen, this is a scripted encounter that WILL happen to the players and can be anything from meeting an important NPC, finding an old standing stone, to fighting monsters. During the first leg they will see farm lands, drovers, rangers, hearders, small animals, banbits. The second leg, may see a lone ranger, a bounty hunter, larger animals, farmland become wilderness, may see a lumberjack camp and spend the night, roads are not in the best condition, maybe ruins dot the country side, bridges may be out, rivers flooding their banks. When setting up your legs have a peak. The worst thing happens at this time, the rest of the trip after that is unevent. [/QUOTE]
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