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Traveling in Cormyr
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<blockquote data-quote="Graywolf-ELM" data-source="post: 1327036" data-attributes="member: 16236"><p><strong>12th through 16th of Tarasakh</strong></p><p></p><p>Log from the 3rd of June session covering the 12th and 13th of Tarasakh</p><p></p><p><strong>When:</strong> The 12th of Tarasakh</p><p><strong>Where:</strong> Cormyr, Swamp near Bearden’s Hollow</p><p><strong>Setting:</strong> Bearden’s hollow, In the Swamp at the Lizardmen meeting place</p><p></p><p><strong>Characters:</strong></p><p>Ishmar – Monk - Mike</p><p>Nysis – Cleric of Sunni (Sunnite)- Angelo</p><p>Lourian – Half Elven Druid - Mathew</p><p>Coso – Rogue – Ed</p><p>Ynohp – Bard – Tom Joins the odd group</p><p></p><p><strong>NPC’s:</strong></p><p>Shathusa - Lizardman</p><p></p><p><strong>Occurrences:</strong></p><p>The party has just defeated the 2 Gnolls, and is now prepared to untie the Lizardman that was a captive. Coso converses with the Lizardman in Draconic, and finds out that his name is Shathusa. He had come to blow the horn and meet with humans, to find out why their village was being attacked. After the attacks, there were footprints and a dagger found at the village. We agreed to meet the following day at the same time of the morning to follow the trail and get to the bottom of this, to avoid a war between the humans and Lizardfolk. The party travels 2.5 hours back to town and heads to the Tavern for some rest and healing. The party meets up with the Bard Ynohp who has been singing at the tavern.</p><p></p><p><strong>When:</strong> The 13th of Tarasakh</p><p><strong>Where:</strong> Cormyr, Swamp near Bearden’s Hollow</p><p><strong>Setting:</strong> Bearden’s hollow, In the Swamp tracking “humans”</p><p></p><p><strong>NPC’s:</strong></p><p>Shathusa - Lizardman</p><p></p><p><strong>Occurrences:</strong></p><p>The party returns to the meet point and is lead off into the swamp by Shathusa. He says the swamp is home to a Hydra. Everyone treks across the swamp to where the trail was last seen. </p><p></p><p>The guide takes our group to an area in the swamp, with an Island in the middle of a low level area filled with water. There is a tree on top of it, with 2 gnolls in sight. Coso sneaks around and notices some tents on the far side of the hill and low level lake. The assault is begun across the swamp, with movement hampered by sudden drop offs 4 Hobgoblins crest the hill and attack when they hear the Gnolls shout challenge and prepare to do battle with us.</p><p></p><p><em>Encounter>></em> The party encounters 2 gnolls and 4 hobgoblins, and eventually wins out against the group of them. Ishmar moved ahead of the party using some psionic gifts, which left him doing much of the fighting for multiple rounds, until the rest of the party could cover the ground and help out. </p><p></p><p>The party is recovering and is prepared to loot the bodies and check out the Hydra and tents. </p><p></p><p>The Caravan is slated to leave later in the day, or tomorrow.</p><p></p><p>The party is looking into the stones of Semania for the Lizardfolk. They are being gathered for destructive purpostes</p><p></p><p><strong>When:</strong> The 13th of Tarasakh</p><p><strong>Where:</strong> Cormyr, Swamp near Bearden’s Hollow</p><p><strong>Setting:</strong> Bearden’s hollow, In the Swamp at the Hydra Lair</p><p></p><p></p><p><strong>NPC’s:</strong></p><p>Shathusa - Lizardman</p><p>Nasusa – Lizardman</p><p></p><p><strong>Occurrences:</strong></p><p>The party is prepared to check out the tents of the Hobgoblins. Coso scouts up ahead over the hill and sees the Cave entrance on the island. The party decides to check out the tents first.</p><p></p><p><em>Encounter>></em> While scouting the Hobgoblin camp a large Hobgoblin attacks, and is brought down. Treasure is found, and the bodies of 4 lizardmen, 1 barely alive. He is returned to Shathusa, and told of the Hobgoblins.</p><p>Ishmar then investigates the cave and finds a baby Hydra. The party agrees to head on back to town, without fighting the Hydra youngster. The Druid making some wierd claim that it is a natural creature and should be given the chance to survive without its' mother.</p><p></p><p><strong>When:</strong> The 13th of Tarasakh</p><p><strong>Where:</strong> Cormyr, Bearden’s Hollow</p><p><strong>Setting:</strong> Bearden’s hollow, In the Wild Duke Tavern and Inn..</p><p><strong>NPC’s:</strong></p><p></p><p><strong>Occurrences:</strong></p><p>The party returns to the Tavern and prepares for travel on to Waylun, in Cormyr. 2 days of travel</p><p></p><p><strong>When:</strong> The 15th of Tarasakh</p><p><strong>Where:</strong> Cormyr, Waylun</p><p><strong>Setting:</strong> Entry to town from the East</p><p></p><p><strong>NPC’s:</strong></p><p></p><p><strong>Occurrences:</strong></p><p>The party arrives at Waylun, the town of Jade towers, or the town divided. There are farms on the outskirts, and the town is a walled city divided (East-West) by the Wyvernflow River. The party is asked to peace-knot their weapons, and are directed to the Wyvern’s Roost tavern. The party separates from the caravan at this point and is on its’ own in town.</p><p></p><p><strong>When:</strong> The 15th of Tarasakh</p><p><strong>Where:</strong> Cormyr, Waylun</p><p><strong>Setting:</strong> Wyverns Roost, and out about town</p><p></p><p><strong>NPC’s:</strong></p><p>Shuma – Female Dwarf – Armorer</p><p>Alderic – Ferryman</p><p>Orlenstart Thurilthorn – Druid of Syvanis, keeper of the shrine</p><p>Chartarel Vengrave – Priestess of Chantea</p><p></p><p><strong>Occurrences:</strong></p><p>The party gets rooms, and decides to go about the city selling what can be sold, and dividing up treasure. An armorer is met and bartered with, and the ferryman gives some directions in town. The shrine of Syvanis is visited after the armorers shop. The temple of Chantea is visited in the hopes of obtaining healing magic. Some is purchased and divided amongst the party.</p><p></p><p><strong>Rumors:</strong></p><p><em>Sarp Redbeard runs the town</em></p><p><em>Vangerdahast is retired</em></p><p><em>Alusair is the Regent of Cormyr</em></p><p><em>Galadny(f) is running the war wizards.</em></p><p></p><p></p><p><strong>When:</strong> The 16th of Tarasakh</p><p><strong>Where:</strong> Cormyr, Waylun</p><p><strong>Setting:</strong> Wyverns Roost, and the south keep</p><p></p><p><strong>NPC’s:</strong></p><p>Sergeant Merrick – Town watch</p><p>Lt. Shella(f) – Lt of the town watch.</p><p>Teralden – Trapper and hunter in the Swamp</p><p></p><p><strong>Occurrences:</strong></p><p>Sergeant Merrick shows up at the tavern to request the presence of the party at the south tower. The party goes and are offered 100gp each to go back to Bearden’s Hollow and find out why it was ransacked by Lizardmen with an unusual leader (He looks like a cross between a lizardman and a Black Dragon. The offer is made by Lt. Shella of the Cormyrian government. Teralden will accompany the party and make sure we stay on track.</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 1327036, member: 16236"] [b]12th through 16th of Tarasakh[/b] Log from the 3rd of June session covering the 12th and 13th of Tarasakh [B]When:[/B] The 12th of Tarasakh [B]Where:[/B] Cormyr, Swamp near Bearden’s Hollow [B]Setting:[/B] Bearden’s hollow, In the Swamp at the Lizardmen meeting place [B]Characters:[/B] Ishmar – Monk - Mike Nysis – Cleric of Sunni (Sunnite)- Angelo Lourian – Half Elven Druid - Mathew Coso – Rogue – Ed Ynohp – Bard – Tom Joins the odd group [B]NPC’s:[/B] Shathusa - Lizardman [B]Occurrences:[/B] The party has just defeated the 2 Gnolls, and is now prepared to untie the Lizardman that was a captive. Coso converses with the Lizardman in Draconic, and finds out that his name is Shathusa. He had come to blow the horn and meet with humans, to find out why their village was being attacked. After the attacks, there were footprints and a dagger found at the village. We agreed to meet the following day at the same time of the morning to follow the trail and get to the bottom of this, to avoid a war between the humans and Lizardfolk. The party travels 2.5 hours back to town and heads to the Tavern for some rest and healing. The party meets up with the Bard Ynohp who has been singing at the tavern. [B]When:[/B] The 13th of Tarasakh [B]Where:[/B] Cormyr, Swamp near Bearden’s Hollow [B]Setting:[/B] Bearden’s hollow, In the Swamp tracking “humans” [B]NPC’s:[/B] Shathusa - Lizardman [B]Occurrences:[/B] The party returns to the meet point and is lead off into the swamp by Shathusa. He says the swamp is home to a Hydra. Everyone treks across the swamp to where the trail was last seen. The guide takes our group to an area in the swamp, with an Island in the middle of a low level area filled with water. There is a tree on top of it, with 2 gnolls in sight. Coso sneaks around and notices some tents on the far side of the hill and low level lake. The assault is begun across the swamp, with movement hampered by sudden drop offs 4 Hobgoblins crest the hill and attack when they hear the Gnolls shout challenge and prepare to do battle with us. [I]Encounter>>[/I] The party encounters 2 gnolls and 4 hobgoblins, and eventually wins out against the group of them. Ishmar moved ahead of the party using some psionic gifts, which left him doing much of the fighting for multiple rounds, until the rest of the party could cover the ground and help out. The party is recovering and is prepared to loot the bodies and check out the Hydra and tents. The Caravan is slated to leave later in the day, or tomorrow. The party is looking into the stones of Semania for the Lizardfolk. They are being gathered for destructive purpostes [B]When:[/B] The 13th of Tarasakh [B]Where:[/B] Cormyr, Swamp near Bearden’s Hollow [B]Setting:[/B] Bearden’s hollow, In the Swamp at the Hydra Lair [B]NPC’s:[/B] Shathusa - Lizardman Nasusa – Lizardman [B]Occurrences:[/B] The party is prepared to check out the tents of the Hobgoblins. Coso scouts up ahead over the hill and sees the Cave entrance on the island. The party decides to check out the tents first. [I]Encounter>>[/I] While scouting the Hobgoblin camp a large Hobgoblin attacks, and is brought down. Treasure is found, and the bodies of 4 lizardmen, 1 barely alive. He is returned to Shathusa, and told of the Hobgoblins. Ishmar then investigates the cave and finds a baby Hydra. The party agrees to head on back to town, without fighting the Hydra youngster. The Druid making some wierd claim that it is a natural creature and should be given the chance to survive without its' mother. [B]When:[/B] The 13th of Tarasakh [B]Where:[/B] Cormyr, Bearden’s Hollow [B]Setting:[/B] Bearden’s hollow, In the Wild Duke Tavern and Inn.. [B]NPC’s:[/B] [B]Occurrences:[/B] The party returns to the Tavern and prepares for travel on to Waylun, in Cormyr. 2 days of travel [B]When:[/B] The 15th of Tarasakh [B]Where:[/B] Cormyr, Waylun [B]Setting:[/B] Entry to town from the East [B]NPC’s:[/B] [B]Occurrences:[/B] The party arrives at Waylun, the town of Jade towers, or the town divided. There are farms on the outskirts, and the town is a walled city divided (East-West) by the Wyvernflow River. The party is asked to peace-knot their weapons, and are directed to the Wyvern’s Roost tavern. The party separates from the caravan at this point and is on its’ own in town. [B]When:[/B] The 15th of Tarasakh [B]Where:[/B] Cormyr, Waylun [B]Setting:[/B] Wyverns Roost, and out about town [B]NPC’s:[/B] Shuma – Female Dwarf – Armorer Alderic – Ferryman Orlenstart Thurilthorn – Druid of Syvanis, keeper of the shrine Chartarel Vengrave – Priestess of Chantea [B]Occurrences:[/B] The party gets rooms, and decides to go about the city selling what can be sold, and dividing up treasure. An armorer is met and bartered with, and the ferryman gives some directions in town. The shrine of Syvanis is visited after the armorers shop. The temple of Chantea is visited in the hopes of obtaining healing magic. Some is purchased and divided amongst the party. [B]Rumors:[/B] [I]Sarp Redbeard runs the town Vangerdahast is retired Alusair is the Regent of Cormyr Galadny(f) is running the war wizards.[/I] [B]When:[/B] The 16th of Tarasakh [B]Where:[/B] Cormyr, Waylun [B]Setting:[/B] Wyverns Roost, and the south keep [B]NPC’s:[/B] Sergeant Merrick – Town watch Lt. Shella(f) – Lt of the town watch. Teralden – Trapper and hunter in the Swamp [B]Occurrences:[/B] Sergeant Merrick shows up at the tavern to request the presence of the party at the south tower. The party goes and are offered 100gp each to go back to Bearden’s Hollow and find out why it was ransacked by Lizardmen with an unusual leader (He looks like a cross between a lizardman and a Black Dragon. The offer is made by Lt. Shella of the Cormyrian government. Teralden will accompany the party and make sure we stay on track. [/QUOTE]
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