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<blockquote data-quote="LostSoul" data-source="post: 4922095" data-attributes="member: 386"><p>Sure.</p><p></p><p>The Thornwaste should be a character in its own right. This means it has goals and beliefs and personality traits and all that sort of thing.</p><p></p><p>I imagine that it wants to hurt, kill, or stop the PCs. </p><p></p><p>It takes "actions" to achieve its goals. These can be obvious actions, like thorny vines snaking out and attacking PCs, or less obvious. The PCs come around a bend and find the path blocked by thick thorny brambles; cutting through might sap their strength, get them cut up, or worse (if they're poisoned). If the PCs backtrack, they might find it very difficult to pick up their trail as it "seems" as though the bush has overgrown that area.</p><p></p><p>Now if you add some character to the Thornwaste - some kind of belief, like "I am an acient bramble, and anyone who enters must pay homage to me or I will destroy them" - then you can use that and play off of it. Someone might make a Nature check, you reveal this information, and then the PCs can approach the challenge from an entirely different direction.</p><p></p><p>If you treat it like a character it'll be easier to come up with challenges the PCs have to face.</p><p></p><p>As far as Healing Surges go, don't let them rest in the Thornwaste. They can hack out a clearing and rest, sure, but the terrain shifts and it leads wandering monsters towards that clearing like white blood cells fighting an infection.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4922095, member: 386"] Sure. The Thornwaste should be a character in its own right. This means it has goals and beliefs and personality traits and all that sort of thing. I imagine that it wants to hurt, kill, or stop the PCs. It takes "actions" to achieve its goals. These can be obvious actions, like thorny vines snaking out and attacking PCs, or less obvious. The PCs come around a bend and find the path blocked by thick thorny brambles; cutting through might sap their strength, get them cut up, or worse (if they're poisoned). If the PCs backtrack, they might find it very difficult to pick up their trail as it "seems" as though the bush has overgrown that area. Now if you add some character to the Thornwaste - some kind of belief, like "I am an acient bramble, and anyone who enters must pay homage to me or I will destroy them" - then you can use that and play off of it. Someone might make a Nature check, you reveal this information, and then the PCs can approach the challenge from an entirely different direction. If you treat it like a character it'll be easier to come up with challenges the PCs have to face. As far as Healing Surges go, don't let them rest in the Thornwaste. They can hack out a clearing and rest, sure, but the terrain shifts and it leads wandering monsters towards that clearing like white blood cells fighting an infection. [/QUOTE]
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