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Traveling The Black Seas of Infinity With The Call Of Cthulhu RPG
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<blockquote data-quote="Pauper" data-source="post: 7714927" data-attributes="member: 17607"><p>Chaosium and their third-party publishers have always done a great job of evoking the feel of the Lovecraftian setting -- you don't get involved in Call of Cthulhu design unless you're already a pretty big fan, I suspect.</p><p></p><p>But I can't agree when I see the BRP rules referred to as 'elegant'; maybe it's just me, given that BRP is basically the old RuneQuest rules system, and thus CoC is effectively 'RuneQuest in the 20th Century', but I always have to fight to hold onto my immersion in the game whenever I have to deal with BRP's clunky, 1980's era percentile skill system. The state-of-the-art in RPG design has advanced so far since BRP that I suspect there are only two type of BRP players: those who grew up on the system and thus can be forgiven for attaching their love to it (heck, I loved the HERO system for many years until I finally figured out that an Excel spreadsheet shouldn't be a pre-requisite for playing an RPG), and those who put up with the clunkiness of the BRP system in order to get at the sweet, gooey setting material.</p><p></p><p>If I were going to start a CoC campaign today, I'd use either Realms of Cthulhu (Reality Blurs conversion of CoC to the Savage Worlds system) or Trail of Cthulhu (Pelgrane Press's conversion to the GUMSHOE system); I'd still pick up stuff like Delta Green and Horror on the Orient Express, simply because the setting material is so well done, but I'd drop the BRP stuff like an overcooked potato.</p></blockquote><p></p>
[QUOTE="Pauper, post: 7714927, member: 17607"] Chaosium and their third-party publishers have always done a great job of evoking the feel of the Lovecraftian setting -- you don't get involved in Call of Cthulhu design unless you're already a pretty big fan, I suspect. But I can't agree when I see the BRP rules referred to as 'elegant'; maybe it's just me, given that BRP is basically the old RuneQuest rules system, and thus CoC is effectively 'RuneQuest in the 20th Century', but I always have to fight to hold onto my immersion in the game whenever I have to deal with BRP's clunky, 1980's era percentile skill system. The state-of-the-art in RPG design has advanced so far since BRP that I suspect there are only two type of BRP players: those who grew up on the system and thus can be forgiven for attaching their love to it (heck, I loved the HERO system for many years until I finally figured out that an Excel spreadsheet shouldn't be a pre-requisite for playing an RPG), and those who put up with the clunkiness of the BRP system in order to get at the sweet, gooey setting material. If I were going to start a CoC campaign today, I'd use either Realms of Cthulhu (Reality Blurs conversion of CoC to the Savage Worlds system) or Trail of Cthulhu (Pelgrane Press's conversion to the GUMSHOE system); I'd still pick up stuff like Delta Green and Horror on the Orient Express, simply because the setting material is so well done, but I'd drop the BRP stuff like an overcooked potato. [/QUOTE]
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Traveling The Black Seas of Infinity With The Call Of Cthulhu RPG
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