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Traveling to the Nine Hells
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<blockquote data-quote="Dragonwriter" data-source="post: 4482559" data-attributes="member: 54988"><p>Plane Shift would just dump them on Avernus, yes.</p><p></p><p>Asmodeus has incredible powers of control over Baator, so he could probably manipulate the Gate, if the PCs use one. So, he could force them onto Avernus if he wanted. Charon the Ferryman may be a bad choice to include (even if you are using the Greek Pantheon for your campaign) because he only takes souls to the Underworld. Mythologically speaking, the Greek Underworld was both Paradise and Torture, they were just in different areas. Think of Charon as more of guiding the dead souls to their place of judgement rather than just taking them to their punishment. I know he took the dead over the River Styx, but Styx received an unfair listing in D&D. Use a barbazu... They're the much more common "boatmen" except for specific agents of LE gods.</p><p></p><p>Also, are you using FC2? I would think so due to your reference to spinagons and abishai... If so, you must be re-working Geryon (I don't know if he's BoVD, since I don't have that, but he is a vestige in Tome of Magic) because Levistus replaced him as Stygia's Archduke. And Levistus can only be fought as an Aspect, unless something near-impossible happens to free him from the glacial prison he's in.</p><p></p><p>Having the mobs attack the party may not be the best idea. The devils wouldn't likely risk their existence by swarming a group of random people. Humanoids pass through Avernus on a rather regular basis. Having a large group of devils ask for their papers, though, could lead to an interested confrontation. But having Tiamat pop up and attack is kinda silly in my opinion. She doesn't really care what happens outside her piece of Avernus.</p><p></p><p>Also, Malbolge is a very creepy layer, but is it the right setting for a prison? Depending on how valuable the prisoner is (and who captured him/her/it) the prisoner would be placed in different places. Naturally, the most valuable/important would be housed in Nessus (good luck with that one!).</p><p></p><p>I'm not familiar with "Paladin in Hell" so some of this stuff doesn't mean anything to me. In any case, it looks to make for an interesting adventure/possible campaign ender.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4482559, member: 54988"] Plane Shift would just dump them on Avernus, yes. Asmodeus has incredible powers of control over Baator, so he could probably manipulate the Gate, if the PCs use one. So, he could force them onto Avernus if he wanted. Charon the Ferryman may be a bad choice to include (even if you are using the Greek Pantheon for your campaign) because he only takes souls to the Underworld. Mythologically speaking, the Greek Underworld was both Paradise and Torture, they were just in different areas. Think of Charon as more of guiding the dead souls to their place of judgement rather than just taking them to their punishment. I know he took the dead over the River Styx, but Styx received an unfair listing in D&D. Use a barbazu... They're the much more common "boatmen" except for specific agents of LE gods. Also, are you using FC2? I would think so due to your reference to spinagons and abishai... If so, you must be re-working Geryon (I don't know if he's BoVD, since I don't have that, but he is a vestige in Tome of Magic) because Levistus replaced him as Stygia's Archduke. And Levistus can only be fought as an Aspect, unless something near-impossible happens to free him from the glacial prison he's in. Having the mobs attack the party may not be the best idea. The devils wouldn't likely risk their existence by swarming a group of random people. Humanoids pass through Avernus on a rather regular basis. Having a large group of devils ask for their papers, though, could lead to an interested confrontation. But having Tiamat pop up and attack is kinda silly in my opinion. She doesn't really care what happens outside her piece of Avernus. Also, Malbolge is a very creepy layer, but is it the right setting for a prison? Depending on how valuable the prisoner is (and who captured him/her/it) the prisoner would be placed in different places. Naturally, the most valuable/important would be housed in Nessus (good luck with that one!). I'm not familiar with "Paladin in Hell" so some of this stuff doesn't mean anything to me. In any case, it looks to make for an interesting adventure/possible campaign ender. [/QUOTE]
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